My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Clone Sparky
Giant Snowball
Minion Horde Clone Baby Dragon Witch Lumberjack
Zap
Minion Horde Clone Witch Sparky
Barbarian Barrel
Elite Barbarians Wizard Clone Witch Lumberjack Sparky
The Log
Elite Barbarians Clone Witch Lumberjack Sparky
Earthquake
Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Clone Baby Dragon Witch Lumberjack Sparky
Fireball
Minion Horde Elite Barbarians Wizard Clone Baby Dragon Witch Lumberjack Sparky
Poison
Minion Horde Wizard Clone Witch Sparky
Lightning
Elite Barbarians Wizard Baby Dragon Witch Lumberjack Sparky
Rocket
Minion Horde Elite Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Baby Dragon Lumberjack Minion Horde Wizard Witch Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Baby Dragon Lumberjack Minion Horde

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Lumberjack Sparky
Elite Barbarians
Wizard Lumberjack Sparky
Wizard
Elite Barbarians Lumberjack Sparky
Clone
Minion Horde Baby Dragon Witch Lumberjack Sparky
Baby Dragon
Clone Witch Lumberjack Sparky
Witch
Clone Baby Dragon Lumberjack
Lumberjack
Minion Horde Elite Barbarians Wizard Clone Baby Dragon Witch Sparky
Sparky
Minion Horde Elite Barbarians Wizard Clone Baby Dragon Lumberjack

Defense Synergies 0 6

Minion Horde
Sparky
Elite Barbarians
Wizard
Wizard
Elite Barbarians Lumberjack
Clone
Baby Dragon
Witch Lumberjack
Witch
Baby Dragon Lumberjack
Lumberjack
Wizard Baby Dragon Witch
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon Sparky
Minion Horde Elite Barbarians Lumberjack Sparky Witch
Minion Horde Witch Lumberjack Sparky Elite Barbarians
Minion Horde Elite Barbarians Witch Lumberjack Sparky
Elite Barbarians Lumberjack Sparky
Baby Dragon Lumberjack
Minion Horde Wizard Baby Dragon Witch
Baby Dragon Sparky
Minion Horde Witch Sparky Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Lumberjack Sparky
Minion Horde Witch Wizard Baby Dragon Lumberjack
Minion Horde Wizard Baby Dragon Witch
Minion Horde Lumberjack Sparky Elite Barbarians Wizard Witch
Wizard Sparky Minion Horde Baby Dragon Witch Lumberjack
Elite Barbarians Sparky Minion Horde Lumberjack
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Wizard Sparky Elite Barbarians Witch Lumberjack
Minion Horde Elite Barbarians Wizard Baby Dragon Witch Lumberjack
Wizard Baby Dragon Witch Lumberjack
Sparky Elite Barbarians Lumberjack
Wizard Minion Horde Elite Barbarians Baby Dragon Witch Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch Sparky
Elite Barbarians Wizard Baby Dragon Lumberjack
Lumberjack Minion Horde Elite Barbarians Witch Sparky
Lumberjack Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Witch Lumberjack Sparky
Wizard Minion Horde Baby Dragon Witch
Sparky Minion Horde Elite Barbarians Witch Lumberjack
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Elite Barbarians Baby Dragon Witch Sparky
Witch Minion Horde Sparky
Minion Horde Elite Barbarians Witch Lumberjack Sparky
Elite Barbarians
Elite Barbarians Minion Horde Wizard Witch Lumberjack Sparky
Wizard Minion Horde Baby Dragon Witch Sparky
Elite Barbarians Witch Sparky Minion Horde Baby Dragon Lumberjack
Minion Horde Elite Barbarians Wizard Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Sparky
Baby Dragon
Minion Horde Baby Dragon Sparky
Sparky
Wizard Minion Horde Baby Dragon Sparky
Wizard Minion Horde Baby Dragon Witch
Minion Horde Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon
Wizard
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Wizard Sparky
Wizard Baby Dragon
Elite Barbarians Baby Dragon Sparky
Minion Horde Baby Dragon
Elite Barbarians Baby Dragon Sparky
Minion Horde Wizard Baby Dragon Witch Sparky
Minion Horde Wizard Baby Dragon Sparky
Sparky
Minion Horde Sparky
Wizard Baby Dragon Sparky
Wizard Baby Dragon Witch
Minion Horde Baby Dragon Sparky
Wizard
Sparky
Minion Horde Baby Dragon
Wizard Baby Dragon Witch Sparky
Minion Horde Witch
Wizard Baby Dragon Witch Sparky
Wizard Baby Dragon Witch Sparky
Baby Dragon Sparky
Elite Barbarians Minion Horde Wizard Baby Dragon Witch Sparky
Minion Horde Wizard Witch
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Sparky
Minion Horde Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Witch
Wizard Baby Dragon Witch
Minion Horde Wizard Baby Dragon Lumberjack Sparky
Wizard Baby Dragon
Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Baby Dragon Witch Sparky
Witch
Baby Dragon Witch Sparky

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