My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Executioner Inferno Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Inferno Dragon Sparky
Giant Snowball
Royal Recruits Inferno Dragon Lumberjack
Zap
Inferno Dragon Sparky
Barbarian Barrel
Rascals Royal Recruits Executioner Lumberjack Sparky
The Log
Rascals Royal Recruits Lumberjack Sparky
Earthquake
Arrows
Rascals Royal Recruits
Royal Delivery
Rascals Royal Recruits Executioner Inferno Dragon Lumberjack Sparky
Fireball
Rascals Executioner Inferno Dragon Lumberjack Sparky
Poison
Rascals Royal Recruits Executioner Sparky
Lightning
Executioner Inferno Dragon Lumberjack Sparky
Rocket
Rascals Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Inferno Dragon Lumberjack Rascals Executioner Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Inferno Dragon Lumberjack Rascals

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Lumberjack
Royal Recruits
Lumberjack
Fireball
Sparky Mega Knight
Executioner
Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Rascals Royal Recruits Sparky Mega Knight
Sparky
Fireball Lumberjack
Mega Knight
Inferno Dragon Fireball Executioner Lumberjack

Defense Synergies 0 5

Rascals
Royal Recruits
Fireball
Lumberjack Mega Knight
Executioner
Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Fireball Executioner
Sparky
Mega Knight
Fireball Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Executioner Sparky
Inferno Dragon Lumberjack Sparky Rascals Royal Recruits Executioner Mega Knight
Lumberjack Sparky Mega Knight Rascals Royal Recruits Executioner Inferno Dragon
Royal Recruits Inferno Dragon Lumberjack Sparky Rascals Mega Knight
Royal Recruits Fireball Lumberjack Sparky Mega Knight
Fireball Rascals Executioner Lumberjack Mega Knight
Inferno Dragon Rascals Fireball Executioner
Rascals Royal Recruits Fireball Sparky Mega Knight
Inferno Dragon Sparky Rascals Royal Recruits Lumberjack
Rascals Royal Recruits Lumberjack Sparky Mega Knight
Executioner Rascals Royal Recruits Fireball Lumberjack Mega Knight
Executioner Inferno Dragon Rascals Fireball
Royal Recruits Lumberjack Sparky Mega Knight Rascals Fireball
Fireball Executioner Sparky Mega Knight Rascals Royal Recruits Lumberjack
Royal Recruits Inferno Dragon Sparky Rascals Lumberjack Mega Knight
Rascals Royal Recruits Fireball Inferno Dragon Lumberjack Sparky Mega Knight
Sparky Mega Knight Rascals Royal Recruits Fireball Executioner Lumberjack
Fireball Mega Knight Rascals Royal Recruits Executioner Lumberjack
Executioner Rascals Royal Recruits Fireball Inferno Dragon Lumberjack Mega Knight
Sparky Royal Recruits Inferno Dragon Lumberjack
Rascals Royal Recruits Mega Knight Fireball Executioner Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Lumberjack Mega Knight Fireball Sparky
Fireball Executioner Inferno Dragon Lumberjack Mega Knight
Royal Recruits Lumberjack Mega Knight Rascals Sparky
Royal Recruits Lumberjack Mega Knight Rascals Fireball Sparky
Royal Recruits Rascals Executioner Inferno Dragon Lumberjack Sparky Mega Knight
Fireball Executioner Rascals
Rascals Royal Recruits Sparky Fireball Lumberjack
Mega Knight Rascals Royal Recruits Inferno Dragon Lumberjack Sparky
Royal Recruits Mega Knight Fireball Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Inferno Dragon Mega Knight Rascals Royal Recruits Lumberjack Sparky
Royal Recruits Mega Knight Fireball
Rascals Royal Recruits Mega Knight Fireball Executioner Lumberjack Sparky
Royal Recruits Rascals Fireball Executioner Sparky Mega Knight
Rascals Royal Recruits Sparky Fireball Executioner Inferno Dragon Lumberjack
Executioner Mega Knight Rascals Royal Recruits Fireball Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Royal Recruits Sparky
Fireball Executioner
Fireball Sparky
Rascals Royal Recruits Fireball Sparky
Fireball Executioner Sparky Mega Knight
Fireball Executioner
Executioner Sparky
Fireball Executioner
Fireball
Fireball Lumberjack Sparky
Royal Recruits Fireball Sparky
Fireball Executioner
Fireball Executioner Sparky
Fireball
Fireball Sparky
Fireball Executioner Sparky
Royal Recruits Fireball Executioner Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Executioner Sparky Mega Knight
Fireball Mega Knight
Fireball Sparky Mega Knight
Fireball
Sparky
Royal Recruits Fireball
Fireball Executioner Sparky Mega Knight
Inferno Dragon
Fireball Executioner Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Fireball Executioner Sparky
Fireball
Fireball Sparky
Fireball Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Sparky
Royal Recruits Fireball
Fireball Executioner
Fireball
Fireball Rascals Executioner Lumberjack Sparky Mega Knight
Fireball Executioner
Fireball Sparky
Royal Recruits Executioner Sparky Mega Knight
Rascals Royal Recruits Fireball Sparky
Fireball Executioner
Royal Recruits Fireball Executioner Sparky Mega Knight

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