My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

4 problems 6 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Hut P.E.K.K.A Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Barbarians P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Sparky
Giant Snowball
Goblin Gang Skeleton Barrel Barbarians Goblin Hut
Zap
Goblin Gang Skeleton Barrel Goblin Hut Sparky
Barbarian Barrel
Goblin Gang Skeleton Barrel Barbarians Goblin Hut Sparky
The Log
Goblin Gang Skeleton Barrel Barbarians Goblin Hut Sparky
Earthquake
Goblin Gang Barbarians Goblin Hut
Arrows
Goblin Gang Skeleton Barrel Goblin Hut
Royal Delivery
Goblin Gang Skeleton Barrel Barbarians Goblin Hut P.E.K.K.A Sparky
Fireball
Goblin Gang Skeleton Barrel Barbarians Goblin Hut Sparky
Poison
Goblin Gang Skeleton Barrel Barbarians Goblin Hut Sparky
Lightning
Goblin Hut Sparky
Rocket
Barbarians Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel P.E.K.K.A Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Skeleton Barrel Barbarians Goblin Hut Sparky P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Gang Skeleton Barrel Barbarians

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Goblin Hut Mirror P.E.K.K.A Golem Sparky
Skeleton Barrel
Goblin Hut Goblin Gang Mirror Golem Sparky
Barbarians
Goblin Hut
Skeleton Barrel Goblin Gang Mirror Golem
Mirror
Goblin Gang Skeleton Barrel Goblin Hut Sparky
P.E.K.K.A
Goblin Gang
Golem
Goblin Gang Skeleton Barrel Goblin Hut Sparky
Sparky
Goblin Gang Skeleton Barrel Mirror Golem

Defense Synergies 0 7

Goblin Gang
Barbarians Goblin Hut Mirror P.E.K.K.A Sparky
Skeleton Barrel
Barbarians
Goblin Gang
Goblin Hut
Goblin Gang Mirror
Mirror
Goblin Gang Goblin Hut Sparky
P.E.K.K.A
Goblin Gang
Golem
Sparky
Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Hut Sparky
Barbarians P.E.K.K.A Sparky Goblin Gang Goblin Hut
Goblin Gang Barbarians Goblin Hut P.E.K.K.A Sparky
Barbarians Goblin Hut P.E.K.K.A Sparky Goblin Gang
Barbarians P.E.K.K.A Sparky
Goblin Gang
Goblin Gang Goblin Hut
Skeleton Barrel Barbarians P.E.K.K.A Sparky
Barbarians P.E.K.K.A Sparky Goblin Gang Goblin Hut
Goblin Gang Barbarians Sparky
Goblin Gang Barbarians Goblin Hut
Goblin Gang Goblin Hut
Barbarians Goblin Hut P.E.K.K.A Sparky Goblin Gang
Sparky Goblin Gang Barbarians Goblin Hut P.E.K.K.A
Barbarians P.E.K.K.A Sparky Goblin Gang Goblin Hut
Barbarians Goblin Gang Goblin Hut P.E.K.K.A Sparky
Barbarians Sparky Goblin Gang Goblin Hut P.E.K.K.A
Goblin Gang Barbarians Goblin Hut
Barbarians Goblin Hut
Barbarians P.E.K.K.A Sparky Goblin Hut
Goblin Gang Barbarians P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Goblin Hut P.E.K.K.A Sparky
Goblin Gang Skeleton Barrel
Goblin Gang Barbarians P.E.K.K.A Goblin Hut Sparky
Goblin Gang P.E.K.K.A Barbarians Sparky
Barbarians P.E.K.K.A Goblin Gang Goblin Hut Sparky
Goblin Gang Skeleton Barrel Goblin Hut
Goblin Gang P.E.K.K.A Sparky Barbarians Goblin Hut
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians Goblin Hut Sparky
P.E.K.K.A Goblin Gang Barbarians Goblin Hut Sparky
P.E.K.K.A Barbarians Goblin Hut Sparky
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Gang Sparky
Barbarians Sparky
Goblin Gang Barbarians Goblin Hut Sparky P.E.K.K.A
Barbarians Goblin Hut P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Goblin Hut Sparky
Skeleton Barrel Barbarians Sparky
Sparky
Skeleton Barrel
Sparky
Skeleton Barrel
Skeleton Barrel
Goblin Gang Sparky
Skeleton Barrel Sparky
Skeleton Barrel Goblin Hut Sparky
Skeleton Barrel
Skeleton Barrel Goblin Hut Sparky
Skeleton Barrel Goblin Hut Sparky
Skeleton Barrel Goblin Hut Sparky
Sparky
Sparky
Skeleton Barrel Sparky
Skeleton Barrel
Sparky
Sparky
Skeleton Barrel Barbarians
Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Sparky
Skeleton Barrel Goblin Hut
Sparky
Sparky
Sparky
P.E.K.K.A Sparky
Sparky
Skeleton Barrel Goblin Gang Barbarians Goblin Hut
Goblin Gang Sparky
Skeleton Barrel
Sparky
P.E.K.K.A Sparky
Goblin Gang Sparky
Skeleton Barrel Sparky

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