My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Golem Ice Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Night Witch
Giant Snowball
Clone Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Valkyrie Clone Giant Skeleton Ice Wizard Electro Wizard Night Witch
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone Night Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Clone Giant Skeleton Ice Wizard Electro Wizard Night Witch
Fireball
Clone Ice Wizard Electro Wizard Night Witch
Poison
Clone Ice Wizard Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Clone Giant Skeleton Golem Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Ice Wizard Mini P.E.K.K.A Valkyrie Electro Wizard Night Witch Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Ice Wizard Mini P.E.K.K.A Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Giant Skeleton Golem Ice Wizard Electro Wizard
Valkyrie
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Clone
Giant Skeleton Golem Night Witch Electro Wizard
Giant Skeleton
Clone Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Night Witch
Golem
Clone Night Witch Mini P.E.K.K.A Ice Wizard Electro Wizard
Ice Wizard
Mini P.E.K.K.A Giant Skeleton Golem
Electro Wizard
Mini P.E.K.K.A Valkyrie Clone Giant Skeleton Golem
Night Witch
Clone Golem Giant Skeleton

Defense Synergies 1 9

Mini P.E.K.K.A
Electro Wizard Valkyrie Ice Wizard
Valkyrie
Mini P.E.K.K.A Ice Wizard Electro Wizard Night Witch
Clone
Giant Skeleton
Ice Wizard Electro Wizard
Golem
Ice Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Night Witch
Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Night Witch
Night Witch
Valkyrie Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Ice Wizard Electro Wizard Night Witch
Electro Wizard Ice Wizard Night Witch
Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Ice Wizard Night Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Ice Wizard Electro Wizard Night Witch
Valkyrie Ice Wizard Electro Wizard Giant Skeleton Night Witch
Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A Night Witch Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Valkyrie Mini P.E.K.K.A Electro Wizard Night Witch
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Night Witch
Valkyrie Ice Wizard Electro Wizard Night Witch
Valkyrie Giant Skeleton Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Mini P.E.K.K.A Giant Skeleton Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie
Giant Skeleton Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard Night Witch
Giant Skeleton Mini P.E.K.K.A Valkyrie Night Witch
Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton Ice Wizard Electro Wizard Night Witch
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Valkyrie Night Witch
Valkyrie
Electro Wizard Mini P.E.K.K.A Valkyrie Giant Skeleton Night Witch
Valkyrie Mini P.E.K.K.A Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton
Ice Wizard Electro Wizard
Giant Skeleton
Valkyrie Giant Skeleton
Valkyrie
Ice Wizard
Ice Wizard
Mini P.E.K.K.A Electro Wizard Night Witch
Valkyrie Electro Wizard
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Electro Wizard
Valkyrie
Giant Skeleton Night Witch
Valkyrie Ice Wizard
Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Night Witch
Electro Wizard
Mini P.E.K.K.A Night Witch
Night Witch
Electro Wizard
Giant Skeleton
Electro Wizard Night Witch
Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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