My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Tombstone Hog Rider Skeleton Army
Zap
Tombstone Skeleton Army
Barbarian Barrel
Elite Barbarians Tombstone Skeleton Army Electro Wizard
The Log
Elite Barbarians Tombstone Hog Rider Skeleton Army
Earthquake
Tombstone Hog Rider Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Fireball
Elite Barbarians Tombstone Hog Rider Skeleton Army Electro Wizard
Poison
Tombstone Skeleton Army Electro Wizard
Lightning
Elite Barbarians Tombstone Electro Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Skeleton Army Tornado Fireball Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Skeleton Army Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider The Log
Tombstone
Fireball
Hog Rider Tornado Elite Barbarians The Log Electro Wizard
Hog Rider
Fireball The Log Elite Barbarians Tornado Electro Wizard
Skeleton Army
Tornado
Fireball Hog Rider The Log
The Log
Hog Rider Elite Barbarians Fireball Tornado
Electro Wizard
Fireball Hog Rider

Defense Synergies 2 9

Elite Barbarians
The Log
Tombstone
Fireball Electro Wizard
Fireball
Tornado The Log Tombstone Electro Wizard
Hog Rider
Skeleton Army
The Log Electro Wizard
Tornado
Fireball The Log Electro Wizard
The Log
Fireball Elite Barbarians Skeleton Army Tornado Electro Wizard
Electro Wizard
Tombstone Fireball Skeleton Army Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball The Log Electro Wizard
Elite Barbarians Skeleton Army Tombstone The Log Electro Wizard
Skeleton Army Tornado Elite Barbarians Tombstone Electro Wizard
Elite Barbarians Skeleton Army Tombstone Electro Wizard
Elite Barbarians Tombstone Fireball Skeleton Army Tornado The Log
Fireball Skeleton Army Tornado The Log Electro Wizard
Tornado Electro Wizard Tombstone Fireball
Fireball The Log Electro Wizard
Elite Barbarians Tombstone Skeleton Army Tornado
Elite Barbarians Skeleton Army Tornado Electro Wizard
Skeleton Army Electro Wizard Tombstone Fireball Tornado The Log
Fireball Tornado Electro Wizard
Tombstone Skeleton Army Elite Barbarians Fireball The Log Electro Wizard
Fireball Skeleton Army Tombstone Tornado The Log Electro Wizard
Elite Barbarians Skeleton Army Tombstone Electro Wizard
Skeleton Army Tornado Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Tombstone Fireball Skeleton Army Tornado Electro Wizard
Tombstone Fireball Elite Barbarians Skeleton Army Tornado The Log Electro Wizard
Tornado The Log Tombstone Fireball Electro Wizard
Elite Barbarians Tornado Electro Wizard
Skeleton Army Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Tombstone Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians The Log
Tombstone Skeleton Army Elite Barbarians The Log Electro Wizard
Skeleton Army Elite Barbarians Fireball Tornado The Log Electro Wizard
Elite Barbarians Tombstone Skeleton Army
Fireball Tornado Electro Wizard
Skeleton Army Elite Barbarians Tombstone Fireball Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Tombstone Fireball Skeleton Army Tornado The Log
Tombstone Skeleton Army
Elite Barbarians Tombstone
Skeleton Army Elite Barbarians Fireball Tornado The Log Electro Wizard
Elite Barbarians Skeleton Army Tombstone Fireball
Fireball Skeleton Army
Elite Barbarians Tombstone Skeleton Army Electro Wizard Fireball Tornado The Log
Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Elite Barbarians Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard
Fireball Tornado
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball Tornado
Fireball The Log Electro Wizard
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball
Fireball The Log Tornado Electro Wizard
Fireball Tornado The Log
Fireball Tornado The Log
Elite Barbarians Fireball Tornado Electro Wizard
Electro Wizard Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Tombstone Fireball Skeleton Army
Fireball Tornado Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Tornado
Elite Barbarians
Elite Barbarians Fireball Tornado The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado The Log Electro Wizard

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