My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant Prince Miner
Giant Snowball
Bomber Archers Witch Miner
Zap
Bomber Archers Witch Prince
Barbarian Barrel
Bomber Archers Wizard Witch
The Log
Bomber Archers Witch Prince
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Wizard Witch Prince Miner
Fireball
Bomber Archers Wizard Witch
Poison
Bomber Archers Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Miner Freeze Giant Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Miner Freeze

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Prince Miner
Archers
Giant Prince Miner
Giant
Bomber Prince Miner Archers Wizard Witch
Wizard
Giant Prince Miner
Freeze
Witch
Giant Prince Miner
Prince
Giant Bomber Archers Wizard Witch Miner
Miner
Giant Bomber Archers Wizard Witch Prince

Defense Synergies 0 5

Bomber
Miner
Archers
Witch
Giant
Wizard
Freeze Prince
Freeze
Wizard
Witch
Archers Prince
Prince
Wizard Witch
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Bomber Witch Prince
Witch Prince Bomber Archers Freeze
Witch Prince Bomber
Bomber Prince
Freeze Bomber Archers
Archers Wizard Freeze Witch
Witch Prince
Bomber Archers Prince Miner
Archers Witch Bomber Wizard Freeze
Archers Wizard Witch
Prince Bomber Wizard Freeze Witch
Bomber Wizard Freeze Witch Prince
Prince
Freeze Prince
Wizard Bomber Witch Prince
Bomber Archers Wizard Witch Prince
Wizard Freeze Witch Bomber Archers
Prince
Bomber Wizard Archers Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch Prince
Bomber Archers Wizard Prince Miner
Witch Prince
Prince
Witch Prince
Wizard Archers Freeze Witch
Prince Archers Witch
Prince
Freeze Witch Prince
Witch
Witch Prince
Prince
Prince Wizard Witch
Wizard Bomber Archers Witch
Witch Bomber Archers Freeze Prince
Bomber Archers Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Miner
Miner
Freeze Prince
Bomber Wizard
Wizard Freeze Witch
Bomber Archers Wizard Witch
Wizard Freeze
Miner Wizard
Prince
Miner Wizard Prince
Archers Wizard
Miner
Freeze
Prince
Bomber Wizard Witch
Wizard
Freeze
Bomber
Bomber Archers Wizard Prince
Bomber Wizard Witch Miner
Prince
Wizard
Prince
Freeze Bomber Wizard Witch
Witch
Miner Wizard Witch
Wizard Witch Prince Miner
Miner
Archers Wizard Witch
Wizard Freeze Witch
Bomber Wizard Miner
Freeze
Prince
Wizard
Archers Freeze Witch Prince
Archers Wizard Witch
Freeze
Miner Wizard Prince
Bomber Wizard
Prince
Freeze Witch
Witch
Freeze Witch Prince Miner

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