My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Skeleton Army Miner
Giant Snowball
Spear Goblins Skeleton Army Baby Dragon Miner
Zap
Spear Goblins Royal Giant Skeleton Army
Barbarian Barrel
Spear Goblins Knight Skeleton Army
The Log
Spear Goblins Royal Giant Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Knight Skeleton Army Baby Dragon Miner
Fireball
Skeleton Army Baby Dragon
Poison
Spear Goblins Skeleton Army
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Rocket Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Skeleton Army Miner Fireball Baby Dragon Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Knight Skeleton Army Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Royal Giant Baby Dragon
Knight
Spear Goblins Baby Dragon Fireball Miner
Royal Giant
Fireball Miner Spear Goblins Rocket Baby Dragon
Fireball
Royal Giant Knight Baby Dragon Miner
Rocket
Royal Giant Miner
Skeleton Army
Baby Dragon
Knight Spear Goblins Royal Giant Fireball Miner
Miner
Spear Goblins Royal Giant Knight Fireball Rocket Baby Dragon

Defense Synergies 1 6

Spear Goblins
Knight Skeleton Army Baby Dragon
Knight
Spear Goblins Fireball Skeleton Army Baby Dragon
Royal Giant
Fireball
Knight Miner
Rocket
Skeleton Army
Spear Goblins Knight
Baby Dragon
Spear Goblins Knight
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Fireball Baby Dragon
Skeleton Army Knight
Rocket Skeleton Army Knight
Skeleton Army Knight
Fireball Rocket Skeleton Army
Fireball Skeleton Army Spear Goblins Baby Dragon
Rocket Spear Goblins Fireball Baby Dragon
Rocket Fireball Baby Dragon
Skeleton Army
Knight Skeleton Army Spear Goblins Miner
Skeleton Army Spear Goblins Knight Fireball Baby Dragon
Spear Goblins Fireball Baby Dragon
Skeleton Army Knight Fireball Rocket
Fireball Rocket Skeleton Army Baby Dragon
Skeleton Army Knight
Rocket Skeleton Army Fireball
Knight Fireball Skeleton Army
Fireball Spear Goblins Knight Skeleton Army Baby Dragon
Baby Dragon Spear Goblins Knight Fireball
Skeleton Army Spear Goblins Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Fireball
Fireball Knight Rocket Baby Dragon Miner
Skeleton Army Spear Goblins Knight Rocket
Rocket Skeleton Army Knight Fireball
Knight Skeleton Army
Fireball Rocket Baby Dragon
Rocket Skeleton Army Spear Goblins Knight Fireball
Knight Skeleton Army
Rocket Spear Goblins Knight Fireball Skeleton Army Baby Dragon
Skeleton Army
Knight
Rocket Skeleton Army Fireball
Rocket Skeleton Army Knight Fireball
Fireball Skeleton Army Baby Dragon
Skeleton Army Spear Goblins Knight Fireball Rocket Baby Dragon
Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket Baby Dragon
Fireball Baby Dragon Miner
Rocket Fireball Baby Dragon Miner
Knight Fireball Rocket
Fireball Rocket Baby Dragon
Fireball Spear Goblins Rocket Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball Miner
Rocket Fireball
Rocket Miner Knight Fireball
Fireball Rocket Baby Dragon
Rocket Knight Fireball Baby Dragon Miner
Fireball Rocket Baby Dragon
Fireball Baby Dragon
Rocket Spear Goblins Fireball Baby Dragon
Fireball Rocket Baby Dragon
Fireball Rocket
Rocket
Rocket Fireball Baby Dragon
Rocket Fireball Baby Dragon Miner
Rocket Fireball Baby Dragon
Rocket Fireball
Rocket
Rocket Fireball Baby Dragon
Fireball Baby Dragon
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Rocket Miner Baby Dragon
Fireball Baby Dragon
Rocket Fireball
Fireball
Fireball Rocket Miner
Rocket Fireball
Rocket Fireball
Spear Goblins Fireball Rocket Skeleton Army
Fireball Rocket Baby Dragon
Fireball
Fireball Miner Knight Rocket Baby Dragon
Fireball Baby Dragon
Rocket Fireball
Fireball Rocket Baby Dragon
Fireball Rocket
Fireball Rocket Baby Dragon Miner

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