My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Clone Giant Skeleton Miner Night Witch
Giant Snowball
Goblin Gang Clone Witch Miner Night Witch
Zap
Goblin Gang Clone Witch Night Witch
Barbarian Barrel
Goblin Gang Clone Witch Giant Skeleton Night Witch
The Log
Goblin Gang Clone Witch Giant Skeleton
Earthquake
Goblin Gang Clone Witch
Arrows
Goblin Gang Clone Witch Night Witch
Royal Delivery
Goblin Gang Clone Witch Giant Skeleton Miner Night Witch
Fireball
Goblin Gang Clone Witch Night Witch
Poison
Goblin Gang Clone Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Clone Miner Fireball Night Witch Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Clone Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Clone Giant Skeleton
Fireball
Miner
Barbarian Barrel
Giant Skeleton Miner
Clone
Giant Skeleton Night Witch Goblin Gang Witch
Witch
Clone Giant Skeleton Miner
Giant Skeleton
Clone Goblin Gang Barbarian Barrel Witch Miner Night Witch
Miner
Goblin Gang Fireball Barbarian Barrel Witch Giant Skeleton
Night Witch
Clone Giant Skeleton

Defense Synergies 1 9

Goblin Gang
Barbarian Barrel Giant Skeleton Miner
Fireball
Barbarian Barrel Miner
Barbarian Barrel
Fireball Goblin Gang Witch Giant Skeleton Miner Night Witch
Clone
Witch
Barbarian Barrel Giant Skeleton
Giant Skeleton
Goblin Gang Barbarian Barrel Witch
Miner
Goblin Gang Fireball Barbarian Barrel
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Goblin Gang Witch Night Witch
Goblin Gang Witch Giant Skeleton Night Witch
Witch Night Witch Goblin Gang
Fireball Barbarian Barrel Giant Skeleton
Goblin Gang Fireball Barbarian Barrel Night Witch
Goblin Gang Fireball Witch Night Witch
Fireball Barbarian Barrel Giant Skeleton
Witch Goblin Gang Night Witch
Goblin Gang Barbarian Barrel Giant Skeleton Miner Night Witch
Goblin Gang Witch Fireball Barbarian Barrel Giant Skeleton Night Witch
Goblin Gang Fireball Witch Night Witch
Night Witch Goblin Gang Fireball Witch Giant Skeleton
Fireball Goblin Gang Barbarian Barrel Witch Night Witch
Goblin Gang
Goblin Gang Fireball
Goblin Gang Fireball Witch Night Witch
Fireball Goblin Gang Barbarian Barrel Witch Night Witch
Barbarian Barrel Witch Fireball Giant Skeleton
Goblin Gang Fireball Barbarian Barrel Witch Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel Witch Giant Skeleton
Fireball Goblin Gang Barbarian Barrel Miner
Goblin Gang Giant Skeleton Witch
Goblin Gang Giant Skeleton Fireball Barbarian Barrel Night Witch
Giant Skeleton Goblin Gang Witch Night Witch
Fireball Goblin Gang Witch
Goblin Gang Fireball Witch Giant Skeleton Night Witch
Giant Skeleton
Giant Skeleton Fireball Barbarian Barrel Witch
Witch Goblin Gang
Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Goblin Gang Fireball Witch Night Witch
Fireball Witch
Goblin Gang Witch Fireball Barbarian Barrel Giant Skeleton Night Witch
Fireball Barbarian Barrel Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel Giant Skeleton Miner
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel
Fireball Witch
Witch
Fireball Barbarian Barrel
Fireball Miner
Goblin Gang Fireball Night Witch
Miner Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Night Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch Miner
Fireball Giant Skeleton Night Witch
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Witch
Witch
Fireball Miner Barbarian Barrel Witch
Fireball Witch Miner
Fireball Miner Barbarian Barrel
Fireball Witch Night Witch
Fireball Witch
Fireball Night Witch
Fireball Miner Night Witch
Fireball
Giant Skeleton
Fireball
Goblin Gang Fireball Barbarian Barrel Witch Night Witch
Fireball Witch
Fireball Barbarian Barrel
Fireball Miner Goblin Gang
Fireball
Fireball Giant Skeleton
Goblin Gang Fireball Witch Giant Skeleton
Fireball Witch
Fireball Barbarian Barrel Witch Giant Skeleton Miner

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