My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Barbarians Miner
Zap
Archers Mortar
Barbarian Barrel
Archers Mortar Barbarians Valkyrie Wizard
The Log
Archers Barbarians
Earthquake
Archers Mortar Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Valkyrie Wizard Miner
Fireball
Archers Mortar Barbarians Wizard
Poison
Archers Mortar Barbarians Wizard
Lightning
Mortar Valkyrie Wizard
Rocket
Mortar Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Miner Mortar Valkyrie Freeze Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Miner Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar Miner
Arrows
Archers Mortar Freeze Miner
Mortar
Miner Archers Arrows
Barbarians
Valkyrie
Archers Wizard
Wizard
Valkyrie Miner
Freeze
Arrows
Miner
Mortar Archers Arrows Wizard

Defense Synergies 1 9

Archers
Valkyrie Mortar
Arrows
Mortar Barbarians Valkyrie
Mortar
Archers Arrows Valkyrie Wizard
Barbarians
Arrows
Valkyrie
Archers Arrows Mortar Wizard Freeze
Wizard
Mortar Valkyrie Freeze
Freeze
Valkyrie Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard
Barbarians Mortar Valkyrie
Mortar Barbarians Archers Valkyrie Freeze
Barbarians Mortar Valkyrie
Arrows Barbarians Valkyrie
Arrows Freeze Archers Valkyrie
Archers Arrows Mortar Wizard Freeze
Arrows Barbarians Valkyrie
Barbarians Mortar
Archers Barbarians Valkyrie Miner
Archers Barbarians Valkyrie Arrows Wizard Freeze
Arrows Archers Wizard
Mortar Barbarians Valkyrie Wizard Freeze
Valkyrie Wizard Arrows Mortar Barbarians Freeze
Barbarians Mortar
Barbarians Mortar Freeze
Barbarians Wizard Arrows Mortar Valkyrie
Arrows Mortar Archers Barbarians Valkyrie Wizard
Arrows Mortar Valkyrie Wizard Freeze Archers Barbarians
Barbarians Mortar
Valkyrie Wizard Archers Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers
Archers Arrows Mortar Valkyrie Wizard Miner
Barbarians Valkyrie
Valkyrie Barbarians
Barbarians Valkyrie
Arrows Wizard Archers Freeze
Archers Barbarians Valkyrie
Barbarians Valkyrie
Freeze Mortar Barbarians Valkyrie
Barbarians
Barbarians Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie Wizard
Wizard Archers Barbarians Valkyrie
Barbarians Archers Mortar Valkyrie Freeze
Arrows Valkyrie Archers Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Freeze
Arrows Mortar Miner
Arrows Miner
Arrows Barbarians Valkyrie Freeze
Wizard Arrows Mortar Valkyrie
Arrows Wizard Freeze
Archers Arrows Mortar Wizard
Arrows Wizard Freeze
Arrows Miner Mortar Wizard
Miner Arrows Mortar Valkyrie Wizard
Archers Arrows Wizard
Mortar Miner
Arrows Mortar Freeze
Arrows Mortar
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar Freeze
Archers Arrows Mortar Wizard
Arrows Mortar Valkyrie Wizard Miner
Arrows Wizard
Arrows Mortar Barbarians
Arrows Freeze Mortar Valkyrie Wizard
Arrows Mortar Miner Wizard
Arrows Mortar Wizard Miner
Miner Arrows Mortar
Archers Arrows Wizard
Wizard Freeze
Arrows Mortar Wizard Miner
Arrows Freeze
Arrows Wizard
Archers Barbarians Freeze
Archers Arrows Wizard
Freeze
Arrows
Miner Valkyrie Wizard
Arrows Mortar Wizard
Arrows
Freeze
Mortar Freeze Miner

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