My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Hog Rider
Giant Snowball
Bats Archers Minions Barbarians Hog Rider Furnace
Zap
Bats Archers Minions Furnace
Barbarian Barrel
Archers Knight Barbarians Furnace
The Log
Archers Barbarians Hog Rider Furnace
Earthquake
Archers Barbarians Hog Rider Furnace
Arrows
Bats Archers Minions Furnace
Royal Delivery
Bats Archers Knight Minions Barbarians Hog Rider
Fireball
Archers Minions Barbarians Hog Rider Furnace
Poison
Bats Archers Minions Barbarians Furnace
Lightning
Knight Furnace
Rocket
Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Minions Hog Rider Furnace Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Minions

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Minions
Archers
Knight Hog Rider
Knight
Bats Archers Minions Hog Rider Furnace Poison
Minions
Knight Hog Rider Bats
Barbarians
Hog Rider
Hog Rider
Bats Knight Minions Archers Barbarians Furnace Poison
Furnace
Knight Hog Rider
Poison
Knight Hog Rider

Defense Synergies 3 6

Bats
Knight Minions
Archers
Knight Minions Furnace
Knight
Bats Archers Minions Furnace Poison
Minions
Knight Bats Archers
Barbarians
Furnace
Hog Rider
Furnace
Archers Knight Barbarians
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions
Barbarians Bats Knight Minions Furnace
Barbarians Furnace Bats Archers Knight Minions
Barbarians Bats Knight Minions Furnace
Barbarians Poison
Bats Archers Minions Furnace
Bats Minions Furnace Archers Poison
Barbarians Poison
Barbarians Minions Furnace
Knight Archers Barbarians
Bats Archers Minions Barbarians Poison Knight Furnace
Minions Bats Archers Furnace Poison
Barbarians Furnace Bats Knight Minions
Bats Minions Barbarians Furnace Poison
Barbarians Knight Furnace
Barbarians Furnace
Barbarians Bats Knight Minions Furnace Poison
Bats Archers Knight Minions Barbarians Furnace
Furnace Poison Bats Archers Knight Minions Barbarians
Barbarians
Bats Archers Knight Minions Barbarians Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Furnace
Poison Archers Knight
Barbarians Bats Knight Minions Furnace
Bats Knight Barbarians
Barbarians Knight
Furnace Poison Bats Archers Minions
Bats Archers Knight Minions Barbarians Furnace
Knight Barbarians
Bats Knight Minions Barbarians Poison
Barbarians
Bats Knight Minions Barbarians
Barbarians Poison
Barbarians Knight
Archers Barbarians Furnace
Barbarians Bats Archers Knight Minions Furnace Poison
Bats Minions Poison Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Barbarians Poison
Poison Furnace
Poison Bats Minions Furnace
Archers Furnace Poison
Poison
Poison
Bats Minions Poison
Poison Knight
Poison Archers
Poison Knight
Minions Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Bats Minions
Archers Poison
Poison
Minions Poison
Poison
Barbarians Poison
Poison Furnace
Poison
Poison
Poison
Poison Bats Archers Furnace
Bats Minions Poison
Poison
Poison
Poison
Bats Archers Minions Barbarians
Poison Archers
Poison Knight
Poison
Poison
Bats Minions Poison
Bats Poison
Poison

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