My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Inferno Dragon
Giant Snowball
Zappies Royal Hogs Inferno Dragon Lumberjack
Zap
Zappies Royal Hogs Inferno Dragon
Barbarian Barrel
Zappies Royal Hogs Ice Wizard Royal Ghost Electro Wizard Lumberjack
The Log
Zappies Royal Hogs Lumberjack
Earthquake
Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Zappies Royal Hogs Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack
Fireball
Zappies Royal Hogs Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Zappies Royal Hogs Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Royal Ghost Fireball Zappies Electro Wizard Inferno Dragon Lumberjack Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Wizard Royal Ghost Fireball Zappies

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs Electro Wizard
Zappies
Royal Hogs Royal Ghost Lumberjack
Royal Hogs
Fireball Zappies Electro Wizard Lumberjack
Ice Wizard
Lumberjack
Royal Ghost
Zappies Electro Wizard Lumberjack
Electro Wizard
Fireball Royal Hogs Royal Ghost Lumberjack
Inferno Dragon
Lumberjack
Zappies Royal Hogs Ice Wizard Royal Ghost Electro Wizard

Defense Synergies 0 11

Fireball
Zappies Ice Wizard Electro Wizard Lumberjack
Zappies
Fireball Electro Wizard Lumberjack
Royal Hogs
Ice Wizard
Fireball Inferno Dragon Lumberjack
Royal Ghost
Electro Wizard
Electro Wizard
Fireball Zappies Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon
Ice Wizard Electro Wizard
Lumberjack
Fireball Zappies Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Electro Wizard
Inferno Dragon Lumberjack Zappies Ice Wizard Electro Wizard
Lumberjack Zappies Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Zappies Ice Wizard Electro Wizard
Fireball Lumberjack
Fireball Zappies Ice Wizard Royal Ghost Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Fireball Zappies Ice Wizard
Fireball Electro Wizard
Zappies Inferno Dragon Ice Wizard Lumberjack
Zappies Ice Wizard Royal Ghost Electro Wizard Lumberjack
Ice Wizard Electro Wizard Fireball Zappies Royal Ghost Lumberjack
Inferno Dragon Fireball Zappies Ice Wizard Electro Wizard
Lumberjack Fireball Zappies Ice Wizard Electro Wizard
Fireball Zappies Royal Ghost Electro Wizard Lumberjack
Inferno Dragon Zappies Electro Wizard Lumberjack
Fireball Zappies Electro Wizard Inferno Dragon Lumberjack
Fireball Zappies Electro Wizard Lumberjack
Fireball Zappies Ice Wizard Royal Ghost Electro Wizard Lumberjack
Fireball Zappies Ice Wizard Royal Ghost Electro Wizard Inferno Dragon Lumberjack
Zappies Electro Wizard Inferno Dragon Lumberjack
Royal Ghost Fireball Zappies Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Zappies Royal Ghost Electro Wizard
Fireball Electro Wizard Royal Ghost Inferno Dragon Lumberjack
Zappies Lumberjack Electro Wizard
Lumberjack Fireball Zappies Electro Wizard
Zappies Inferno Dragon Lumberjack
Fireball Zappies Ice Wizard Electro Wizard
Fireball Zappies Ice Wizard Electro Wizard Lumberjack
Zappies Inferno Dragon Lumberjack
Electro Wizard Fireball Zappies Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies Lumberjack
Fireball Electro Wizard
Fireball Zappies Lumberjack
Fireball Zappies
Zappies Electro Wizard Fireball Inferno Dragon Lumberjack
Fireball Zappies Ice Wizard Royal Ghost Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Ice Wizard Royal Ghost Electro Wizard
Fireball
Fireball
Fireball
Fireball Ice Wizard
Fireball Ice Wizard
Fireball
Fireball Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Ice Wizard
Inferno Dragon
Fireball Ice Wizard Royal Ghost Electro Wizard
Fireball
Fireball
Fireball Ice Wizard Electro Wizard
Electro Wizard Fireball Zappies
Fireball
Fireball
Fireball Zappies Electro Wizard
Fireball
Electro Wizard Fireball Zappies
Fireball Zappies Ice Wizard Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Fireball
Fireball
Fireball Zappies Electro Wizard
Fireball Zappies Electro Wizard
Fireball Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: