My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Night Witch
Giant Snowball
Flying Machine Guards Clone Baby Dragon Lumberjack Night Witch
Zap
Flying Machine Guards Clone Night Witch
Barbarian Barrel
Guards Clone Lumberjack Night Witch
The Log
Guards Clone Lumberjack
Earthquake
Guards Clone
Arrows
Flying Machine Guards Clone Night Witch
Royal Delivery
Flying Machine Guards Clone Baby Dragon Lumberjack Night Witch
Fireball
Flying Machine Clone Baby Dragon Lumberjack Night Witch
Poison
Flying Machine Guards Clone Night Witch
Lightning
Baby Dragon Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Clone Flying Machine Baby Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Clone Flying Machine

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Flying Machine Guards Baby Dragon Golem Lumberjack Night Witch
Flying Machine
Zap Clone Baby Dragon Golem Lumberjack
Guards
Zap Clone Lumberjack
Clone
Golem Night Witch Flying Machine Guards Baby Dragon Lumberjack
Baby Dragon
Golem Zap Flying Machine Clone Lumberjack
Golem
Clone Baby Dragon Night Witch Zap Flying Machine Lumberjack
Lumberjack
Zap Flying Machine Guards Clone Baby Dragon Golem Night Witch
Night Witch
Clone Golem Zap Lumberjack

Defense Synergies 0 11

Zap
Flying Machine Guards Baby Dragon Lumberjack Night Witch
Flying Machine
Zap Guards Baby Dragon Lumberjack
Guards
Zap Flying Machine Baby Dragon Lumberjack
Clone
Baby Dragon
Zap Flying Machine Guards Lumberjack
Golem
Lumberjack
Zap Flying Machine Guards Baby Dragon
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
Lumberjack Zap Flying Machine Night Witch
Lumberjack Night Witch
Lumberjack Night Witch Guards
Lumberjack
Zap Flying Machine Guards Baby Dragon Lumberjack Night Witch
Zap Flying Machine Baby Dragon Night Witch
Zap Flying Machine Baby Dragon
Lumberjack Night Witch
Guards Lumberjack Night Witch
Guards Zap Flying Machine Baby Dragon Lumberjack Night Witch
Zap Flying Machine Baby Dragon Night Witch
Lumberjack Night Witch Zap Flying Machine Guards
Zap Guards Baby Dragon Lumberjack Night Witch
Lumberjack
Zap Lumberjack
Lumberjack Night Witch
Zap Flying Machine Guards Baby Dragon Lumberjack Night Witch
Zap Baby Dragon Flying Machine Guards Lumberjack
Lumberjack
Flying Machine Guards Baby Dragon Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap
Zap Flying Machine Baby Dragon Lumberjack
Guards Lumberjack Zap
Guards Lumberjack Zap Night Witch
Guards Lumberjack Night Witch
Zap Flying Machine Baby Dragon
Guards Flying Machine Lumberjack Night Witch
Lumberjack
Zap Flying Machine Baby Dragon
Guards
Flying Machine Guards Lumberjack
Zap Guards
Guards Lumberjack Night Witch
Flying Machine Baby Dragon
Guards Zap Flying Machine Baby Dragon Lumberjack Night Witch
Zap Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Guards
Zap Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine
Guards Lumberjack Night Witch
Zap Flying Machine
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Night Witch
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Baby Dragon Night Witch
Zap Flying Machine Baby Dragon
Zap Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Baby Dragon
Zap Flying Machine Baby Dragon Night Witch
Zap Flying Machine Guards
Night Witch
Zap Night Witch
Zap
Zap Flying Machine Guards Night Witch
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon Lumberjack
Zap Flying Machine Baby Dragon
Zap
Flying Machine
Zap Flying Machine Guards Baby Dragon
Zap Flying Machine
Zap Flying Machine Baby Dragon

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