My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Goblin Barrel
Giant Snowball
Goblins Battle Ram Royal Hogs Goblin Barrel Witch
Zap
Goblins Battle Ram Royal Hogs Goblin Barrel Witch
Barbarian Barrel
Goblins Knight Battle Ram Royal Hogs Goblin Barrel Witch
The Log
Goblins Mini P.E.K.K.A Battle Ram Royal Hogs Goblin Barrel Witch
Earthquake
Royal Hogs Goblin Barrel Witch
Arrows
Goblins Royal Hogs Goblin Barrel Witch
Royal Delivery
Goblins Knight Mini P.E.K.K.A Battle Ram Royal Hogs Goblin Barrel Witch
Fireball
Battle Ram Royal Hogs Goblin Barrel Witch
Poison
Royal Hogs Witch
Lightning
Knight Mini P.E.K.K.A Battle Ram Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Knight Goblin Barrel Mini P.E.K.K.A Battle Ram Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Knight Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Arrows
Royal Hogs Knight Mini P.E.K.K.A Battle Ram Goblin Barrel
Knight
Battle Ram Goblin Barrel Arrows Royal Hogs Witch
Mini P.E.K.K.A
Arrows Royal Hogs
Battle Ram
Knight Goblins Arrows Royal Hogs Goblin Barrel Witch
Royal Hogs
Arrows Knight Mini P.E.K.K.A Battle Ram Goblin Barrel
Goblin Barrel
Knight Arrows Battle Ram Royal Hogs
Witch
Knight Battle Ram

Defense Synergies 0 6

Goblins
Knight
Arrows
Knight Mini P.E.K.K.A
Knight
Goblins Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Arrows Knight Witch
Battle Ram
Royal Hogs
Goblin Barrel
Witch
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Goblins Knight Witch
Mini P.E.K.K.A Witch Goblins Knight
Mini P.E.K.K.A Witch Goblins Knight
Arrows Mini P.E.K.K.A
Arrows Goblins
Arrows Witch
Arrows
Mini P.E.K.K.A Witch Goblins
Knight Goblins Mini P.E.K.K.A
Goblins Witch Arrows Knight
Arrows Witch
Mini P.E.K.K.A Knight Witch
Goblins Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Goblins Arrows Knight Mini P.E.K.K.A Witch
Arrows Goblins Knight Witch
Arrows Witch Knight
Mini P.E.K.K.A
Goblins Arrows Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Witch
Arrows Knight Mini P.E.K.K.A
Goblins Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch
Arrows Witch
Mini P.E.K.K.A Goblins Knight Witch
Mini P.E.K.K.A Knight
Goblins Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Knight Witch
Witch
Witch Goblins Knight Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Goblins Mini P.E.K.K.A
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Witch
Arrows Witch
Arrows
Knight Mini P.E.K.K.A
Arrows
Arrows
Witch
Witch
Witch

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