My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Princess Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Princess Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Baby Dragon Princess Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner Bandit Ram Rider
Giant Snowball
Goblins Battle Ram Baby Dragon Miner Princess Ram Rider
Zap
Goblins Battle Ram Princess Bandit Ram Rider
Barbarian Barrel
Goblins Battle Ram Princess Bandit
The Log
Goblins Battle Ram Princess Bandit Ram Rider
Earthquake
Arrows
Goblins Princess
Royal Delivery
Goblins Battle Ram Baby Dragon Miner Princess Bandit Ram Rider
Fireball
Battle Ram Baby Dragon Princess Bandit Ram Rider
Poison
Princess
Lightning
Battle Ram Baby Dragon Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Miner Princess Bandit Fireball Battle Ram Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Miner Princess Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Battle Ram Baby Dragon
Fireball
Battle Ram Baby Dragon Miner Princess Ram Rider
Battle Ram
Bandit Goblins Fireball Baby Dragon Princess
Baby Dragon
Goblins Fireball Battle Ram Miner Bandit Ram Rider
Miner
Goblins Fireball Baby Dragon Bandit
Princess
Fireball Battle Ram
Bandit
Battle Ram Baby Dragon Miner Ram Rider
Ram Rider
Fireball Baby Dragon Bandit

Defense Synergies 0 9

Goblins
Princess Bandit
Fireball
Miner Princess Bandit Ram Rider
Battle Ram
Baby Dragon
Bandit
Miner
Fireball
Princess
Goblins Fireball Bandit
Bandit
Goblins Fireball Baby Dragon Princess Ram Rider
Ram Rider
Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Ram Rider
Goblins Bandit Ram Rider
Ram Rider Goblins Bandit
Goblins Bandit Ram Rider
Fireball Princess
Fireball Goblins Baby Dragon Bandit
Ram Rider Fireball Baby Dragon Princess
Fireball Baby Dragon Bandit Ram Rider
Goblins Princess
Goblins Miner Bandit
Goblins Fireball Baby Dragon Princess Bandit Ram Rider
Fireball Baby Dragon Princess Ram Rider
Fireball Bandit Ram Rider
Fireball Goblins Baby Dragon Princess
Bandit Ram Rider
Fireball Bandit Ram Rider
Goblins Fireball
Fireball Goblins Baby Dragon Bandit Ram Rider
Baby Dragon Fireball Princess Bandit Ram Rider
Ram Rider
Goblins Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Bandit
Fireball Bandit Baby Dragon Miner
Bandit Goblins Ram Rider
Fireball Bandit Ram Rider
Bandit Ram Rider
Fireball Baby Dragon Princess Ram Rider
Goblins Fireball Bandit Ram Rider
Goblins Fireball Baby Dragon Bandit
Fireball
Fireball Bandit Ram Rider
Fireball Baby Dragon Princess
Goblins Fireball Baby Dragon
Fireball Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Baby Dragon Bandit
Fireball Baby Dragon Miner Princess Bandit Ram Rider
Fireball Baby Dragon Miner Bandit
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Princess Ram Rider
Baby Dragon Princess
Fireball Baby Dragon Princess Ram Rider
Fireball Miner Bandit Ram Rider
Goblins Fireball
Miner Fireball Princess Bandit Ram Rider
Fireball Baby Dragon Princess
Fireball Baby Dragon Miner Princess Bandit
Fireball Baby Dragon Princess Bandit
Princess Fireball Baby Dragon
Fireball Baby Dragon Princess Bandit
Fireball Baby Dragon Princess Bandit
Fireball
Fireball Baby Dragon Princess Bandit
Fireball Baby Dragon Miner Princess
Fireball Baby Dragon
Fireball Princess
Fireball Baby Dragon
Fireball Baby Dragon Princess
Fireball Miner Baby Dragon Princess Bandit Ram Rider
Fireball Baby Dragon Miner Princess Bandit Ram Rider
Fireball Miner Baby Dragon Bandit
Fireball Baby Dragon Princess
Fireball
Fireball
Fireball Miner Bandit
Fireball Princess
Fireball Princess
Fireball Princess Bandit
Fireball Baby Dragon Princess Ram Rider
Fireball
Fireball Miner Baby Dragon Princess
Fireball Baby Dragon Princess
Fireball
Fireball Baby Dragon Princess
Fireball Princess
Fireball Baby Dragon Miner Princess Bandit

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