My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Knight Executioner
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Baby Dragon Executioner P.E.K.K.A
Fireball
Baby Dragon Executioner
Poison
Executioner
Lightning
Knight Mini P.E.K.K.A Baby Dragon Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage Baby Dragon Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Knight Mini P.E.K.K.A Baby Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Baby Dragon Executioner Arrows
Mini P.E.K.K.A
Arrows Mirror Rage Baby Dragon
Mirror
Arrows Mini P.E.K.K.A
Rage
Mini P.E.K.K.A
Baby Dragon
Knight Mini P.E.K.K.A P.E.K.K.A
Executioner
Knight P.E.K.K.A
P.E.K.K.A
Arrows Baby Dragon Executioner

Defense Synergies 2 10

Arrows
Mirror Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Executioner Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Arrows Knight Mirror Baby Dragon Executioner
Mirror
Arrows Mini P.E.K.K.A Executioner
Rage
Baby Dragon
Knight Mini P.E.K.K.A P.E.K.K.A
Executioner
Knight Mini P.E.K.K.A Mirror
P.E.K.K.A
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner
Mini P.E.K.K.A P.E.K.K.A Knight Executioner
Mini P.E.K.K.A P.E.K.K.A Knight Executioner
Mini P.E.K.K.A P.E.K.K.A Knight
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Knight Mini P.E.K.K.A
Executioner Arrows Knight Baby Dragon
Arrows Executioner Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Knight
Executioner Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Executioner P.E.K.K.A
Arrows Knight Baby Dragon Executioner
Arrows Baby Dragon Executioner Knight
Mini P.E.K.K.A P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Baby Dragon Executioner
P.E.K.K.A Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Executioner
Arrows Executioner Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Executioner
Baby Dragon Executioner
Knight Mini P.E.K.K.A Baby Dragon Executioner P.E.K.K.A
Arrows Executioner Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Knight
Executioner Arrows Baby Dragon
Arrows Executioner Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Mini P.E.K.K.A
Arrows Knight
Arrows Baby Dragon Executioner
Knight Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon Executioner
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Executioner
Mini P.E.K.K.A
Arrows
Arrows
P.E.K.K.A
Arrows
Arrows Baby Dragon Executioner
Arrows
Knight Mini P.E.K.K.A Baby Dragon Executioner
Arrows Baby Dragon Executioner
Arrows
Executioner P.E.K.K.A
Baby Dragon
Executioner
Baby Dragon Executioner

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