My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Fisherman Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Fisherman Inferno Dragon
Giant Snowball
Fire Spirit Archers Goblin Barrel Fisherman Inferno Dragon Little Prince
Zap
Fire Spirit Archers Goblin Barrel Fisherman Inferno Dragon Little Prince
Barbarian Barrel
Fire Spirit Archers Goblin Barrel Little Prince
The Log
Fire Spirit Archers Goblin Barrel Fisherman Little Prince
Earthquake
Archers Goblin Barrel
Arrows
Fire Spirit Archers Goblin Barrel Little Prince
Royal Delivery
Fire Spirit Archers Goblin Barrel Fisherman Inferno Dragon Little Prince
Fireball
Archers Goblin Barrel Fisherman Inferno Dragon Little Prince
Poison
Archers Fisherman Little Prince
Lightning
Fisherman Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Archers Goblin Barrel Fisherman Little Prince Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Archers Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Fisherman Inferno Dragon
Archers
Fisherman Inferno Dragon Mega Knight
Goblin Barrel
Fire Spirit Mega Knight
The Log
Fisherman Mega Knight Little Prince
Fisherman
Fire Spirit Archers The Log Mega Knight
Inferno Dragon
Mega Knight Fire Spirit Archers
Mega Knight
Inferno Dragon Archers Goblin Barrel The Log Fisherman
Little Prince
The Log

Defense Synergies 0 10

Fire Spirit
The Log
Archers
The Log Fisherman Mega Knight
Goblin Barrel
The Log
Fire Spirit Archers Fisherman Inferno Dragon Mega Knight Little Prince
Fisherman
Archers The Log Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Archers The Log Fisherman Inferno Dragon
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon The Log Fisherman Mega Knight
Fisherman Mega Knight Fire Spirit Archers Inferno Dragon
Inferno Dragon Fisherman Mega Knight
The Log Mega Knight
The Log Fire Spirit Archers Mega Knight
Inferno Dragon Fire Spirit Archers Little Prince
The Log Mega Knight
Inferno Dragon Fisherman
Fire Spirit Archers Fisherman Mega Knight Little Prince
Archers The Log Fisherman Mega Knight
Inferno Dragon Archers
Mega Knight Fire Spirit The Log
Fire Spirit Mega Knight The Log
Inferno Dragon Mega Knight
The Log Fisherman Inferno Dragon Mega Knight
Mega Knight Fisherman
Fire Spirit Mega Knight Archers The Log Fisherman Little Prince
The Log Fire Spirit Archers Fisherman Inferno Dragon Mega Knight Little Prince
Fisherman Inferno Dragon
Mega Knight Fire Spirit Archers The Log Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fisherman
Archers The Log Fisherman Inferno Dragon Mega Knight
Mega Knight The Log Fisherman
Mega Knight The Log Fisherman
Fisherman Inferno Dragon Mega Knight
Fire Spirit Archers
Archers
Mega Knight Fisherman Inferno Dragon
Mega Knight The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight The Log
Mega Knight
Archers Mega Knight
Archers The Log Fisherman Inferno Dragon Little Prince
Mega Knight Archers The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Fisherman
The Log
The Log
Fire Spirit The Log Mega Knight
Fire Spirit
Fire Spirit Archers The Log
The Log Fire Spirit
The Log Fisherman
Fire Spirit Fisherman
The Log Fisherman
Fire Spirit Archers
Fire Spirit The Log Fisherman
Fisherman
The Log Fisherman
The Log
The Log Mega Knight
Fisherman
Fire Spirit Archers The Log Fisherman Mega Knight
Fire Spirit The Log Mega Knight Little Prince
The Log Mega Knight
The Log Fisherman
The Log
The Log Fire Spirit Mega Knight Little Prince
Fisherman Inferno Dragon
The Log Fisherman
The Log Fisherman Mega Knight
The Log Fisherman
Fire Spirit Archers Little Prince
The Log Mega Knight
Mega Knight
The Log
Fire Spirit Archers
Fire Spirit Archers
The Log
Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight Little Prince

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