My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Royal Ghost Inferno Dragon Mother Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Skeleton King
Giant Snowball
Inferno Dragon Skeleton King
Zap
Firecracker Inferno Dragon Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Royal Ghost Skeleton King
The Log
Firecracker Elixir Golem Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Elixir Golem Royal Ghost Inferno Dragon Mother Witch Skeleton King
Fireball
Firecracker Elixir Golem Inferno Dragon Mother Witch Skeleton King
Poison
Firecracker Elixir Golem Mother Witch Skeleton King
Lightning
Inferno Dragon Mother Witch Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Ghost Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Royal Ghost Inferno Dragon Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Royal Ghost Inferno Dragon Mother Witch Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Royal Ghost

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Inferno Dragon Mega Knight
Elixir Golem
Firecracker Mirror Royal Ghost Inferno Dragon Mother Witch
Mirror
Firecracker Elixir Golem Royal Ghost
Royal Ghost
Elixir Golem Mirror Mother Witch Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mother Witch
Elixir Golem Royal Ghost Mega Knight
Mega Knight
Inferno Dragon Firecracker Royal Ghost Mother Witch
Skeleton King

Defense Synergies 0 10

Firecracker
Mirror Mega Knight
Elixir Golem
Mirror
Firecracker Inferno Dragon Mega Knight
Royal Ghost
Mother Witch Mega Knight
Inferno Dragon
Mirror Mega Knight Skeleton King
Mother Witch
Royal Ghost Mega Knight Skeleton King
Mega Knight
Firecracker Mirror Royal Ghost Inferno Dragon Mother Witch
Skeleton King
Inferno Dragon Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Inferno Dragon Firecracker Mega Knight
Mega Knight Inferno Dragon
Inferno Dragon Firecracker Mega Knight Skeleton King
Firecracker Mega Knight
Firecracker Royal Ghost Mother Witch Mega Knight
Inferno Dragon Firecracker
Mega Knight
Inferno Dragon Skeleton King
Firecracker Royal Ghost Mega Knight
Mother Witch Firecracker Royal Ghost Mega Knight Skeleton King
Inferno Dragon Firecracker
Mega Knight
Mega Knight Firecracker Royal Ghost Skeleton King
Inferno Dragon Mega Knight Skeleton King
Inferno Dragon Mega Knight
Mega Knight Firecracker
Mega Knight Firecracker Royal Ghost
Firecracker Royal Ghost Inferno Dragon Mother Witch Mega Knight
Inferno Dragon
Royal Ghost Mega Knight Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost
Firecracker Royal Ghost Inferno Dragon Mega Knight
Mega Knight
Mega Knight
Inferno Dragon Mega Knight
Firecracker Mother Witch
Mega Knight Inferno Dragon
Mega Knight Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight
Mega Knight Skeleton King
Firecracker Mega Knight
Firecracker Inferno Dragon Skeleton King
Mega Knight Firecracker Royal Ghost Inferno Dragon Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost
Firecracker Royal Ghost
Firecracker
Firecracker Mega Knight
Firecracker Mother Witch
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Mother Witch Mega Knight
Mega Knight
Firecracker Mother Witch Mega Knight
Inferno Dragon
Firecracker Royal Ghost
Mega Knight
Firecracker
Firecracker Mother Witch
Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Skeleton King
Firecracker Mega Knight
Firecracker Skeleton King
Firecracker
Firecracker Royal Ghost Mega Knight

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