My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Dragon Electro Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Royal Hogs Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs
Giant Snowball
Battle Ram Royal Hogs Electro Dragon
Zap
Battle Ram Royal Hogs
Barbarian Barrel
Electro Spirit Battle Ram Royal Hogs Ice Wizard Magic Archer
The Log
Electro Spirit Battle Ram Royal Hogs
Earthquake
Royal Hogs
Arrows
Electro Spirit Royal Hogs
Royal Delivery
Electro Spirit Battle Ram Royal Hogs Electro Dragon Ice Wizard Magic Archer
Fireball
Battle Ram Royal Hogs Electro Dragon Ice Wizard Magic Archer
Poison
Royal Hogs Electro Dragon Ice Wizard Magic Archer
Lightning
Battle Ram Electro Dragon Ice Wizard Magic Archer
Rocket
Royal Hogs Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Electro Dragon Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Electro Dragon Electro Giant Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Ice Wizard Battle Ram Magic Archer Royal Hogs Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Ice Wizard Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Electro Giant
Giant Snowball
Battle Ram Royal Hogs Electro Spirit Electro Dragon Magic Archer
Battle Ram
Giant Snowball Magic Archer Electro Spirit Royal Hogs
Royal Hogs
Giant Snowball Battle Ram Magic Archer
Electro Dragon
Giant Snowball Ice Wizard Magic Archer
Electro Giant
Electro Spirit
Ice Wizard
Electro Dragon
Magic Archer
Battle Ram Giant Snowball Royal Hogs Electro Dragon

Defense Synergies 0 6

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Electro Dragon Ice Wizard Magic Archer
Battle Ram
Royal Hogs
Electro Dragon
Giant Snowball Ice Wizard
Electro Giant
Ice Wizard
Ice Wizard
Giant Snowball Electro Dragon Electro Giant
Magic Archer
Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Electro Dragon Ice Wizard
Giant Snowball Electro Dragon Ice Wizard
Electro Dragon Ice Wizard
Electro Spirit Giant Snowball Electro Dragon Ice Wizard Magic Archer
Giant Snowball Electro Spirit Electro Dragon Ice Wizard Magic Archer
Electro Spirit Electro Dragon Electro Giant Magic Archer
Ice Wizard
Giant Snowball Ice Wizard
Ice Wizard Electro Spirit Giant Snowball Electro Dragon Electro Giant Magic Archer
Giant Snowball Electro Dragon Ice Wizard Magic Archer
Giant Snowball Electro Dragon Ice Wizard
Electro Spirit Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Giant
Electro Dragon
Electro Spirit Giant Snowball Electro Dragon Ice Wizard Magic Archer
Giant Snowball Electro Spirit Electro Dragon Ice Wizard Magic Archer
Electro Spirit Giant Snowball Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Electro Giant
Giant Snowball Electro Dragon Magic Archer
Electro Dragon
Electro Giant Electro Spirit Giant Snowball Electro Dragon Ice Wizard Magic Archer
Ice Wizard
Electro Dragon Electro Spirit Giant Snowball Magic Archer
Electro Dragon
Giant Snowball Electro Giant
Electro Dragon Electro Giant Magic Archer
Electro Dragon Electro Giant Electro Spirit Magic Archer
Electro Spirit Giant Snowball Electro Dragon Electro Giant Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Giant Snowball Electro Dragon Ice Wizard Magic Archer
Electro Dragon Magic Archer
Giant Snowball Magic Archer
Electro Giant Electro Spirit Giant Snowball Electro Dragon Ice Wizard Magic Archer
Magic Archer
Giant Snowball Electro Dragon Ice Wizard Magic Archer
Giant Snowball Electro Dragon
Giant Snowball Electro Dragon
Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Magic Archer
Electro Dragon Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer Electro Dragon
Giant Snowball
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Electro Giant Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Electro Giant Electro Spirit Electro Dragon Ice Wizard Magic Archer
Giant Snowball Electro Dragon Ice Wizard Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer
Giant Snowball Electro Dragon Electro Giant Ice Wizard Magic Archer
Electro Dragon Electro Spirit Giant Snowball Electro Giant
Giant Snowball
Giant Snowball Electro Dragon Magic Archer
Electro Spirit Giant Snowball Electro Dragon Magic Archer
Giant Snowball Magic Archer
Electro Spirit Electro Dragon Magic Archer
Giant Snowball Electro Dragon Ice Wizard Magic Archer
Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit Giant Snowball Magic Archer
Giant Snowball Electro Dragon Magic Archer
Electro Dragon Giant Snowball Electro Giant Magic Archer

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