My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill
Giant Snowball
Fire Spirit Bomber Barbarians Guards Goblin Drill Little Prince
Zap
Fire Spirit Bomber Inferno Tower Guards Goblin Drill Little Prince
Barbarian Barrel
Fire Spirit Bomber Tesla Barbarians Inferno Tower Guards Goblin Drill Little Prince
The Log
Fire Spirit Bomber Barbarians Guards Goblin Drill Little Prince
Earthquake
Bomber Tesla Barbarians Inferno Tower Guards Goblin Drill
Arrows
Fire Spirit Bomber Guards Goblin Drill Little Prince
Royal Delivery
Fire Spirit Bomber Barbarians Guards Goblin Drill Little Prince
Fireball
Bomber Tesla Barbarians Inferno Tower Goblin Drill Little Prince
Poison
Bomber Barbarians Inferno Tower Guards Goblin Drill Little Prince
Lightning
Tesla Inferno Tower Little Prince
Rocket
Barbarians Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Guards Little Prince Tesla Goblin Drill Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Guards Little Prince

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill
Bomber
Goblin Drill
Tesla
Barbarians
Inferno Tower
Guards
Goblin Drill
Fire Spirit Bomber
Little Prince

Defense Synergies 1 11

Fire Spirit
Inferno Tower Goblin Drill
Bomber
Tesla Guards Goblin Drill
Tesla
Bomber Inferno Tower Guards Goblin Drill Little Prince
Barbarians
Inferno Tower
Guards Fire Spirit Tesla Goblin Drill
Guards
Inferno Tower Bomber Tesla Goblin Drill
Goblin Drill
Fire Spirit Bomber Tesla Inferno Tower Guards
Little Prince
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Inferno Tower
Barbarians Inferno Tower Bomber Tesla Goblin Drill
Tesla Barbarians Inferno Tower Fire Spirit Bomber Goblin Drill
Tesla Barbarians Inferno Tower Bomber Guards Goblin Drill
Bomber Barbarians
Fire Spirit Bomber Tesla Guards
Tesla Inferno Tower Fire Spirit Little Prince
Tesla Barbarians Inferno Tower
Tesla Barbarians Inferno Tower Goblin Drill
Guards Fire Spirit Bomber Tesla Barbarians Inferno Tower Little Prince
Barbarians Guards Bomber Tesla Goblin Drill
Tesla Inferno Tower
Tesla Barbarians Inferno Tower Goblin Drill Fire Spirit Bomber Guards
Fire Spirit Bomber Tesla Barbarians Guards Goblin Drill
Barbarians Inferno Tower Tesla Goblin Drill
Barbarians Inferno Tower Tesla Goblin Drill
Tesla Barbarians Bomber Inferno Tower Goblin Drill
Fire Spirit Tesla Bomber Barbarians Guards Goblin Drill Little Prince
Goblin Drill Fire Spirit Bomber Tesla Barbarians Guards Little Prince
Barbarians Tesla Inferno Tower Goblin Drill
Bomber Fire Spirit Tesla Barbarians Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Tesla Inferno Tower
Bomber Tesla
Barbarians Guards Inferno Tower
Guards Tesla Barbarians Inferno Tower
Barbarians Inferno Tower Tesla Guards Goblin Drill
Fire Spirit Tesla
Guards Tesla Barbarians Inferno Tower
Inferno Tower Tesla Barbarians
Barbarians Inferno Tower
Inferno Tower Tesla Barbarians Guards Goblin Drill
Tesla Barbarians Inferno Tower Guards
Barbarians Guards
Barbarians Tesla Inferno Tower Guards
Bomber Tesla Barbarians
Tesla Barbarians Inferno Tower Guards Bomber Goblin Drill Little Prince
Bomber Tesla Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill
Goblin Drill
Barbarians Guards
Bomber Fire Spirit
Fire Spirit
Fire Spirit Bomber
Fire Spirit
Fire Spirit Guards
Fire Spirit
Fire Spirit
Bomber Goblin Drill
Bomber
Fire Spirit Bomber
Fire Spirit Bomber Little Prince
Barbarians Goblin Drill
Fire Spirit Bomber Little Prince
Fire Spirit Little Prince
Guards
Bomber
Fire Spirit Barbarians Guards
Fire Spirit
Bomber
Guards
Little Prince

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