My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ice Wizard Fisherman Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Ram Rider
Giant Snowball
Bomber Archers Musketeer Ram Rider
Zap
Bomber Archers Ram Rider
Barbarian Barrel
Bomber Archers Knight Musketeer
The Log
Bomber Archers Mini P.E.K.K.A Musketeer Ram Rider
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Musketeer Ram Rider
Fireball
Bomber Archers Musketeer Ram Rider
Poison
Bomber Archers Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Fireball Mini P.E.K.K.A Musketeer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Ram Rider
Archers
Knight Arrows Mini P.E.K.K.A Ram Rider
Arrows
Fireball Archers Knight Mini P.E.K.K.A Ram Rider
Knight
Archers Musketeer Bomber Arrows Fireball Ram Rider
Fireball
Arrows Knight Ram Rider
Mini P.E.K.K.A
Bomber Archers Arrows Musketeer Ram Rider
Musketeer
Knight Mini P.E.K.K.A Ram Rider
Ram Rider
Bomber Archers Arrows Knight Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 3 13

Bomber
Knight Mini P.E.K.K.A
Archers
Knight Mini P.E.K.K.A
Arrows
Knight Fireball Mini P.E.K.K.A
Knight
Bomber Archers Musketeer Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A
Bomber Archers Arrows Knight Fireball Musketeer Ram Rider
Musketeer
Knight Fireball Mini P.E.K.K.A Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer Ram Rider
Mini P.E.K.K.A Bomber Knight Musketeer Ram Rider
Mini P.E.K.K.A Ram Rider Bomber Archers Knight Musketeer
Mini P.E.K.K.A Bomber Knight Musketeer Ram Rider
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bomber Archers Musketeer
Musketeer Ram Rider Archers Arrows Fireball
Arrows Fireball Musketeer Ram Rider
Mini P.E.K.K.A Musketeer
Knight Bomber Archers Mini P.E.K.K.A Musketeer
Archers Bomber Arrows Knight Fireball Musketeer Ram Rider
Arrows Musketeer Archers Fireball Ram Rider
Mini P.E.K.K.A Bomber Knight Fireball Musketeer Ram Rider
Bomber Fireball Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight Ram Rider
Fireball Mini P.E.K.K.A Ram Rider
Bomber Arrows Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Bomber Archers Knight Musketeer Ram Rider
Arrows Bomber Archers Knight Fireball Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Ram Rider
Bomber Archers Arrows Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball
Fireball Bomber Archers Arrows Knight Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Knight Fireball Musketeer Ram Rider
Knight Mini P.E.K.K.A Musketeer Ram Rider
Arrows Fireball Archers Musketeer Ram Rider
Mini P.E.K.K.A Archers Knight Fireball Musketeer Ram Rider
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A
Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Fireball
Mini P.E.K.K.A Knight Fireball Ram Rider
Bomber Archers Fireball Musketeer
Bomber Archers Knight Fireball Mini P.E.K.K.A Musketeer
Arrows Bomber Archers Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer Ram Rider
Arrows Fireball
Arrows Knight Fireball Musketeer
Bomber Fireball Arrows
Arrows Fireball Musketeer Ram Rider
Bomber Archers Arrows Musketeer
Arrows Fireball Ram Rider
Arrows Fireball Ram Rider
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer Ram Rider
Fireball Archers Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Archers Arrows Fireball Mini P.E.K.K.A Musketeer
Bomber Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball
Arrows Fireball Musketeer Ram Rider
Fireball Arrows Musketeer Ram Rider
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Archers Fireball Musketeer
Fireball Archers Arrows Musketeer Ram Rider
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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