My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Ice Wizard Bandit Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Elixir Golem Valkyrie Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Miner Lava Hound
Giant Snowball
Minions Miner Lava Hound
Zap
Minions Mortar Lava Hound
Barbarian Barrel
Mortar Heal Spirit Elixir Golem Valkyrie
The Log
Heal Spirit Elixir Golem
Earthquake
Mortar Elixir Golem
Arrows
Minions Heal Spirit Lava Hound
Royal Delivery
Minions Heal Spirit Elixir Golem Valkyrie Miner Lava Hound
Fireball
Minions Mortar Elixir Golem Lava Hound
Poison
Minions Mortar Elixir Golem Lava Hound
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Minions Elixir Golem Miner Mortar Fireball Valkyrie Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Minions Elixir Golem Miner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Lava Hound Mortar Heal Spirit Elixir Golem Valkyrie
Mortar
Miner Minions Fireball
Heal Spirit
Elixir Golem Minions Valkyrie
Elixir Golem
Heal Spirit Minions Fireball
Fireball
Lava Hound Mortar Elixir Golem Miner
Valkyrie
Minions Heal Spirit
Miner
Minions Mortar Lava Hound Fireball
Lava Hound
Minions Fireball Miner

Defense Synergies 1 5

Minions
Valkyrie Mortar
Mortar
Minions Fireball Valkyrie
Heal Spirit
Elixir Golem
Fireball
Mortar Valkyrie Miner
Valkyrie
Minions Mortar Fireball
Miner
Fireball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Fireball Valkyrie
Minions Mortar Valkyrie
Mortar Minions Valkyrie
Minions Mortar Valkyrie
Fireball Valkyrie
Fireball Minions Valkyrie
Minions Mortar Fireball
Fireball Valkyrie
Minions Mortar
Valkyrie Miner
Minions Valkyrie Fireball
Minions Fireball
Mortar Minions Fireball Valkyrie
Fireball Valkyrie Minions Mortar
Mortar
Mortar Fireball
Minions Mortar Fireball Valkyrie
Mortar Fireball Minions Valkyrie
Mortar Valkyrie Minions Fireball
Mortar
Valkyrie Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Mortar Valkyrie Miner
Minions Valkyrie
Valkyrie Fireball
Valkyrie
Fireball Minions
Minions Fireball Valkyrie
Valkyrie
Minions Mortar Fireball Valkyrie
Minions Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Fireball Valkyrie
Minions Mortar Fireball Valkyrie
Minions Valkyrie Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie
Mortar Fireball Miner
Fireball Miner
Fireball Valkyrie
Fireball Mortar Valkyrie
Fireball Minions
Mortar
Fireball
Fireball Miner Mortar
Minions Fireball
Miner Mortar Fireball Valkyrie
Fireball
Mortar Fireball Miner
Minions Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Minions
Mortar Fireball
Mortar Fireball Valkyrie Miner
Minions Fireball
Fireball
Mortar Fireball
Mortar Fireball Valkyrie
Mortar Fireball Miner
Fireball Mortar Miner
Fireball Miner Mortar
Fireball
Minions Fireball
Fireball
Mortar Fireball Miner
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball Miner Valkyrie
Mortar Fireball
Fireball
Minions Fireball
Fireball
Mortar Fireball Miner

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