My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Hut Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Goblin Gang Goblin Hut Baby Dragon Witch
Zap
Goblin Gang Goblin Hut Witch
Barbarian Barrel
Goblin Gang Elixir Golem Goblin Hut Witch
The Log
Goblin Gang Elixir Golem Goblin Hut Witch
Earthquake
Goblin Gang Elixir Golem Goblin Hut Witch
Arrows
Goblin Gang Goblin Hut Witch
Royal Delivery
Goblin Gang Elixir Golem Goblin Hut Baby Dragon Witch
Fireball
Goblin Gang Elixir Golem Goblin Hut Baby Dragon Witch
Poison
Goblin Gang Elixir Golem Goblin Hut Witch
Lightning
Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Elixir Golem Fireball Baby Dragon Goblin Hut Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Elixir Golem Fireball

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Goblin Hut Mirror Baby Dragon
Elixir Golem
Goblin Gang Fireball Goblin Hut Mirror Baby Dragon Witch
Fireball
Mirror Elixir Golem Baby Dragon Mega Knight
Goblin Hut
Goblin Gang Elixir Golem Mirror Baby Dragon Mega Knight
Mirror
Fireball Goblin Gang Elixir Golem Goblin Hut
Baby Dragon
Goblin Gang Elixir Golem Fireball Goblin Hut Witch Mega Knight
Witch
Elixir Golem Baby Dragon Mega Knight
Mega Knight
Fireball Goblin Hut Baby Dragon Witch

Defense Synergies 1 10

Goblin Gang
Goblin Hut Mirror
Elixir Golem
Fireball
Mirror Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Fireball Mirror Baby Dragon
Mirror
Fireball Goblin Gang Goblin Hut Mega Knight
Baby Dragon
Goblin Hut Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Fireball Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon
Goblin Gang Goblin Hut Witch Mega Knight
Goblin Gang Goblin Hut Witch Mega Knight
Goblin Hut Witch Goblin Gang Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Baby Dragon Mega Knight
Goblin Gang Fireball Goblin Hut Baby Dragon Witch
Fireball Baby Dragon Mega Knight
Witch Goblin Gang Goblin Hut
Goblin Gang Mega Knight
Goblin Gang Witch Fireball Goblin Hut Baby Dragon Mega Knight
Goblin Gang Fireball Goblin Hut Baby Dragon Witch
Goblin Hut Mega Knight Goblin Gang Fireball Witch
Fireball Mega Knight Goblin Gang Goblin Hut Baby Dragon Witch
Goblin Gang Goblin Hut Mega Knight
Goblin Gang Fireball Goblin Hut Mega Knight
Mega Knight Goblin Gang Fireball Goblin Hut Witch
Fireball Mega Knight Goblin Gang Goblin Hut Baby Dragon Witch
Baby Dragon Witch Fireball Goblin Hut Mega Knight
Goblin Hut
Goblin Gang Mega Knight Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Goblin Hut Witch
Fireball Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Goblin Hut Witch
Goblin Gang Mega Knight Fireball
Goblin Gang Goblin Hut Witch Mega Knight
Fireball Goblin Gang Goblin Hut Baby Dragon Witch
Goblin Gang Fireball Goblin Hut Witch
Mega Knight
Mega Knight Fireball Goblin Hut Baby Dragon Witch
Witch Goblin Gang Goblin Hut
Mega Knight Goblin Hut Witch
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Witch
Fireball Baby Dragon Witch Mega Knight
Goblin Gang Goblin Hut Witch Fireball Baby Dragon
Mega Knight Fireball Goblin Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball
Goblin Gang Fireball
Fireball
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Baby Dragon
Fireball Goblin Hut Baby Dragon
Fireball Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch Mega Knight
Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Goblin Hut Witch
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Goblin Gang Fireball Goblin Hut Witch
Fireball Baby Dragon Witch
Fireball
Fireball Goblin Gang Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Mega Knight
Goblin Gang Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Mega Knight

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