My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Golden Knight Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Elite Barbarians Wizard Witch Giant Skeleton Sparky
The Log
Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Witch Giant Skeleton Sparky
Fireball
Elite Barbarians Wizard Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch Sparky
Rocket
Elite Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mini P.E.K.K.A Wizard Witch Elite Barbarians Rocket Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Mini P.E.K.K.A Wizard Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Sparky
Mini P.E.K.K.A
Sparky Wizard Mirror Giant Skeleton
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Sparky
Rocket
Mirror
Mirror
Mini P.E.K.K.A Rocket Giant Skeleton Sparky
Witch
Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Wizard Mirror Witch Sparky
Sparky
Mini P.E.K.K.A Elite Barbarians Wizard Mirror Giant Skeleton

Defense Synergies 0 8

Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elite Barbarians Wizard Mirror Witch
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Rocket
Mirror
Mini P.E.K.K.A Sparky
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Wizard Witch
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Sparky
Elite Barbarians Mini P.E.K.K.A Sparky Witch
Mini P.E.K.K.A Rocket Witch Sparky Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Witch Sparky
Elite Barbarians Mini P.E.K.K.A Rocket Giant Skeleton Sparky
Rocket Wizard Witch
Rocket Giant Skeleton Sparky
Mini P.E.K.K.A Witch Sparky Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Sparky
Witch Wizard Giant Skeleton
Wizard Witch
Mini P.E.K.K.A Sparky Elite Barbarians Wizard Rocket Witch Giant Skeleton
Wizard Rocket Sparky Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Sparky
Rocket Elite Barbarians Mini P.E.K.K.A Sparky
Wizard Sparky Elite Barbarians Mini P.E.K.K.A Witch
Elite Barbarians Wizard Witch
Wizard Witch Giant Skeleton
Mini P.E.K.K.A Sparky Elite Barbarians
Wizard Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch Giant Skeleton Sparky
Elite Barbarians Mini P.E.K.K.A Wizard Rocket
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Rocket Witch Sparky
Mini P.E.K.K.A Rocket Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Witch Sparky
Wizard Rocket Witch
Mini P.E.K.K.A Rocket Sparky Elite Barbarians Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Sparky
Rocket Giant Skeleton Elite Barbarians Mini P.E.K.K.A Witch Sparky
Witch Sparky
Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Sparky
Rocket Elite Barbarians Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Rocket Giant Skeleton Wizard Witch Sparky
Wizard Witch Sparky
Elite Barbarians Witch Sparky Mini P.E.K.K.A Rocket Giant Skeleton
Elite Barbarians Mini P.E.K.K.A Wizard Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Rocket Giant Skeleton Sparky
Wizard Rocket Sparky
Wizard Rocket Witch
Wizard Witch Sparky
Wizard
Wizard
Rocket Elite Barbarians Mini P.E.K.K.A Sparky
Rocket Wizard Sparky
Wizard Rocket
Rocket Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky
Rocket Wizard Witch Sparky
Wizard Rocket Sparky
Rocket Sparky
Mini P.E.K.K.A Rocket Sparky
Rocket Mini P.E.K.K.A Wizard Sparky
Rocket Wizard Witch
Rocket Giant Skeleton Sparky
Rocket Wizard
Rocket Sparky
Rocket
Wizard Witch Sparky
Witch
Wizard Witch Sparky
Wizard Witch Sparky
Rocket Sparky
Elite Barbarians Wizard Witch Sparky
Rocket Wizard Witch
Elite Barbarians Mini P.E.K.K.A Sparky
Wizard Rocket Sparky
Rocket Sparky
Giant Skeleton Sparky
Rocket Wizard Sparky
Rocket Witch
Rocket Wizard Witch
Mini P.E.K.K.A Wizard Rocket Sparky
Wizard
Rocket Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Rocket Witch Giant Skeleton Sparky
Rocket Witch
Rocket Witch Giant Skeleton Sparky

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