My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Drill Royal Ghost Mother Witch Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Witch Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Witch Lumberjack
Zap
Royal Giant Guards Witch
Barbarian Barrel
Goblin Cage Guards Witch Lumberjack
The Log
Royal Giant Goblin Cage Guards Witch Lumberjack
Earthquake
Goblin Cage Guards Witch
Arrows
Guards Witch
Royal Delivery
Goblin Cage Guards Witch Lumberjack Mother Witch
Fireball
Goblin Cage Witch Lumberjack Mother Witch
Poison
Goblin Cage Guards Witch Mother Witch
Lightning
Goblin Cage Witch Lumberjack Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Guards Goblin Cage Lumberjack Mother Witch Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Guards Goblin Cage

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Goblin Cage Barbarian Barrel Guards Witch Lumberjack Mother Witch
Royal Giant
Barbarian Barrel Mother Witch Zap Guards Witch Lumberjack
Goblin Cage
Zap Barbarian Barrel Witch Lumberjack
Barbarian Barrel
Royal Giant Zap Goblin Cage Lumberjack
Guards
Zap Royal Giant Lumberjack
Witch
Zap Royal Giant Goblin Cage Lumberjack
Lumberjack
Zap Royal Giant Goblin Cage Barbarian Barrel Guards Witch
Mother Witch
Royal Giant Zap

Defense Synergies 0 20

Zap
Goblin Cage Barbarian Barrel Guards Witch Lumberjack Mother Witch
Royal Giant
Goblin Cage
Zap Barbarian Barrel Guards Witch Lumberjack Mother Witch
Barbarian Barrel
Zap Goblin Cage Guards Witch Lumberjack Mother Witch
Guards
Zap Goblin Cage Barbarian Barrel Witch Lumberjack Mother Witch
Witch
Zap Goblin Cage Barbarian Barrel Guards Lumberjack
Lumberjack
Zap Goblin Cage Barbarian Barrel Guards Witch Mother Witch
Mother Witch
Zap Goblin Cage Barbarian Barrel Guards Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Cage Barbarian Barrel
Lumberjack Zap Goblin Cage Witch
Goblin Cage Witch Lumberjack
Goblin Cage Witch Lumberjack Guards
Goblin Cage Barbarian Barrel Lumberjack
Barbarian Barrel Zap Guards Lumberjack Mother Witch
Zap Goblin Cage Witch
Zap Goblin Cage Barbarian Barrel
Witch Goblin Cage Lumberjack
Guards Barbarian Barrel Lumberjack
Guards Witch Mother Witch Zap Barbarian Barrel Lumberjack
Zap Witch
Goblin Cage Lumberjack Zap Guards Witch
Zap Goblin Cage Barbarian Barrel Guards Witch Lumberjack
Goblin Cage Lumberjack
Zap Goblin Cage Lumberjack
Goblin Cage Witch Lumberjack
Goblin Cage Zap Barbarian Barrel Guards Witch Lumberjack
Zap Goblin Cage Barbarian Barrel Witch Guards Lumberjack Mother Witch
Goblin Cage Lumberjack
Barbarian Barrel Guards Witch Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Goblin Cage Barbarian Barrel Witch
Zap Barbarian Barrel Lumberjack
Guards Lumberjack Zap Goblin Cage Witch
Guards Lumberjack Zap Goblin Cage Barbarian Barrel
Goblin Cage Guards Witch Lumberjack
Mother Witch Zap Witch
Guards Goblin Cage Witch Lumberjack
Goblin Cage Lumberjack
Zap Goblin Cage Barbarian Barrel Witch
Witch Goblin Cage Guards
Goblin Cage Guards Witch Lumberjack
Zap Goblin Cage Guards
Goblin Cage Guards Witch Lumberjack
Goblin Cage Witch
Guards Witch Zap Goblin Cage Barbarian Barrel Lumberjack
Zap Goblin Cage Barbarian Barrel Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Guards
Zap Barbarian Barrel
Mother Witch Zap Witch
Witch
Zap Barbarian Barrel
Zap
Guards Lumberjack
Zap Barbarian Barrel
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Witch Mother Witch
Zap Barbarian Barrel
Zap Mother Witch Barbarian Barrel Witch
Witch
Zap Barbarian Barrel Witch
Zap Witch
Zap Barbarian Barrel
Zap Witch Mother Witch
Zap Guards Witch
Zap
Zap
Zap Barbarian Barrel Guards Witch
Zap Witch
Barbarian Barrel
Lumberjack
Zap
Zap
Zap Guards Witch
Zap Witch
Zap Barbarian Barrel Witch

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