My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Cage Royal Ghost Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Minions Goblin Barrel Skeleton Army
Zap
Fire Spirit Minions Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Bomb Tower Wizard Goblin Barrel Skeleton Army
The Log
Fire Spirit Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Bomb Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Minions Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Minions Elite Barbarians Wizard Goblin Barrel Skeleton Army
Fireball
Minions Elite Barbarians Bomb Tower Wizard Goblin Barrel Skeleton Army
Poison
Minions Bomb Tower Wizard Skeleton Army
Lightning
Elite Barbarians Bomb Tower Wizard
Rocket
Elite Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Minions Goblin Barrel Skeleton Army Bomb Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Minions Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Goblin Barrel
Minions
Rage Elite Barbarians
Elite Barbarians
Rage Fire Spirit Minions Wizard
Bomb Tower
Wizard
Elite Barbarians Rage
Rage
Minions Elite Barbarians Wizard
Goblin Barrel
Fire Spirit Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 3

Fire Spirit
Minions
Elite Barbarians
Wizard
Bomb Tower
Skeleton Army
Wizard
Elite Barbarians Skeleton Army
Rage
Goblin Barrel
Skeleton Army
Bomb Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Elite Barbarians Bomb Tower Skeleton Army Minions
Bomb Tower Skeleton Army Fire Spirit Minions Elite Barbarians
Elite Barbarians Bomb Tower Skeleton Army Minions
Elite Barbarians Bomb Tower Skeleton Army
Skeleton Army Fire Spirit Minions Bomb Tower
Minions Fire Spirit Bomb Tower Wizard
Bomb Tower
Minions Elite Barbarians Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Minions Skeleton Army Bomb Tower Wizard
Minions Wizard
Bomb Tower Skeleton Army Fire Spirit Minions Elite Barbarians Wizard
Fire Spirit Bomb Tower Wizard Skeleton Army Minions
Elite Barbarians Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Elite Barbarians
Bomb Tower Wizard Minions Elite Barbarians Skeleton Army
Fire Spirit Bomb Tower Minions Elite Barbarians Wizard Skeleton Army
Bomb Tower Wizard Fire Spirit Minions
Elite Barbarians Bomb Tower
Wizard Skeleton Army Fire Spirit Minions Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Bomb Tower Wizard
Skeleton Army Minions Elite Barbarians Bomb Tower
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Fire Spirit Wizard Minions Bomb Tower
Skeleton Army Minions Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower Skeleton Army
Minions Elite Barbarians Bomb Tower Skeleton Army
Skeleton Army
Minions Elite Barbarians Bomb Tower
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army Minions Bomb Tower
Minions Elite Barbarians Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Fire Spirit
Wizard Fire Spirit Minions
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Minions Elite Barbarians
Wizard
Fire Spirit Wizard
Fire Spirit Elite Barbarians
Minions
Elite Barbarians
Wizard
Wizard
Minions
Fire Spirit Wizard
Fire Spirit Wizard
Minions
Wizard
Fire Spirit Wizard
Wizard
Wizard
Elite Barbarians Fire Spirit Wizard
Minions Wizard
Elite Barbarians
Wizard
Wizard
Fire Spirit Minions Skeleton Army
Fire Spirit Wizard
Wizard
Wizard
Elite Barbarians
Minions Elite Barbarians

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