My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Goblin Hut Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Goblin Hut Baby Dragon Lumberjack
Zap
Goblin Hut
Barbarian Barrel
Tesla Musketeer Goblin Hut Lumberjack
The Log
Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Earthquake
Tesla Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Hut Baby Dragon Lumberjack
Fireball
Tesla Musketeer Goblin Hut Baby Dragon Lumberjack
Poison
Musketeer Goblin Hut
Lightning
Tesla Mini P.E.K.K.A Musketeer Goblin Hut Baby Dragon Lumberjack
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Mini P.E.K.K.A Musketeer Baby Dragon Lumberjack Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Lumberjack
Tesla
Fireball
Arrows Baby Dragon
Mini P.E.K.K.A
Arrows Musketeer Goblin Hut Baby Dragon Lumberjack
Musketeer
Mini P.E.K.K.A Goblin Hut Baby Dragon Lumberjack
Goblin Hut
Mini P.E.K.K.A Musketeer Baby Dragon Lumberjack
Baby Dragon
Fireball Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Lumberjack
Arrows Mini P.E.K.K.A Musketeer Goblin Hut Baby Dragon

Defense Synergies 2 20

Arrows
Tesla Fireball Mini P.E.K.K.A Goblin Hut Lumberjack
Tesla
Musketeer Arrows Fireball Mini P.E.K.K.A Baby Dragon
Fireball
Arrows Tesla Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Mini P.E.K.K.A
Arrows Tesla Fireball Musketeer Goblin Hut Baby Dragon
Musketeer
Tesla Lumberjack Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon
Goblin Hut
Arrows Fireball Mini P.E.K.K.A Musketeer Baby Dragon Lumberjack
Baby Dragon
Tesla Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Lumberjack
Musketeer Arrows Fireball Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer Goblin Hut Baby Dragon
Mini P.E.K.K.A Lumberjack Tesla Musketeer Goblin Hut
Tesla Mini P.E.K.K.A Goblin Hut Lumberjack Musketeer
Tesla Mini P.E.K.K.A Goblin Hut Lumberjack Musketeer
Arrows Fireball Mini P.E.K.K.A Lumberjack
Arrows Fireball Tesla Musketeer Baby Dragon Lumberjack
Tesla Musketeer Arrows Fireball Goblin Hut Baby Dragon
Arrows Tesla Fireball Musketeer Baby Dragon
Tesla Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Tesla Mini P.E.K.K.A Musketeer Lumberjack
Arrows Tesla Fireball Musketeer Goblin Hut Baby Dragon Lumberjack
Arrows Tesla Musketeer Fireball Goblin Hut Baby Dragon
Tesla Mini P.E.K.K.A Goblin Hut Lumberjack Fireball Musketeer
Fireball Arrows Tesla Mini P.E.K.K.A Goblin Hut Baby Dragon Lumberjack
Mini P.E.K.K.A Tesla Goblin Hut Lumberjack
Tesla Fireball Mini P.E.K.K.A Goblin Hut Lumberjack
Tesla Arrows Fireball Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Arrows Tesla Fireball Musketeer Goblin Hut Baby Dragon Lumberjack
Arrows Baby Dragon Tesla Fireball Musketeer Goblin Hut Lumberjack
Mini P.E.K.K.A Tesla Musketeer Goblin Hut Lumberjack
Arrows Tesla Fireball Mini P.E.K.K.A Musketeer Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Tesla Fireball Goblin Hut
Fireball Arrows Tesla Mini P.E.K.K.A Musketeer Baby Dragon Lumberjack
Lumberjack Mini P.E.K.K.A Musketeer Goblin Hut
Mini P.E.K.K.A Lumberjack Tesla Fireball Musketeer
Tesla Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Arrows Fireball Tesla Musketeer Goblin Hut Baby Dragon
Mini P.E.K.K.A Tesla Fireball Musketeer Goblin Hut Lumberjack
Mini P.E.K.K.A Tesla Lumberjack
Fireball Mini P.E.K.K.A Goblin Hut Baby Dragon
Tesla Musketeer Goblin Hut
Tesla Mini P.E.K.K.A Musketeer Goblin Hut Lumberjack
Arrows Fireball
Mini P.E.K.K.A Tesla Fireball Lumberjack
Tesla Fireball Musketeer Baby Dragon
Tesla Goblin Hut Fireball Mini P.E.K.K.A Musketeer Baby Dragon Lumberjack
Arrows Tesla Fireball Mini P.E.K.K.A Musketeer Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Musketeer
Fireball Arrows Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Lumberjack
Arrows Fireball Musketeer
Fireball Arrows Musketeer Baby Dragon
Fireball Musketeer Goblin Hut Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Musketeer Goblin Hut Baby Dragon
Arrows Fireball Musketeer Goblin Hut Baby Dragon
Arrows Fireball Musketeer Goblin Hut Baby Dragon
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball Musketeer Baby Dragon
Fireball Musketeer Goblin Hut
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Goblin Hut
Fireball Arrows Musketeer Baby Dragon
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Baby Dragon Lumberjack
Arrows Fireball Musketeer Baby Dragon
Arrows Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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