My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Furnace Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Furnace Witch
Zap
Royal Giant Furnace Witch
Barbarian Barrel
Barbarians Valkyrie Furnace Witch Ice Wizard
The Log
Barbarians Royal Giant Furnace Witch
Earthquake
Barbarians Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Barbarians Valkyrie Witch Ice Wizard
Fireball
Barbarians Furnace Witch Ice Wizard
Poison
Barbarians Furnace Witch Ice Wizard
Lightning
Valkyrie Furnace Witch Ice Wizard
Rocket
Barbarians Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Ice Wizard Fireball Valkyrie Furnace Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Ice Wizard Fireball Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Furnace Ice Wizard Witch The Log
Fireball
Royal Giant The Log
Valkyrie
Furnace Witch
Furnace
Royal Giant Valkyrie
Witch
Royal Giant Valkyrie
The Log
Royal Giant Fireball
Ice Wizard
Royal Giant

Defense Synergies 1 11

Barbarians
Furnace
Royal Giant
Fireball
The Log Valkyrie Ice Wizard
Valkyrie
Fireball Furnace Witch The Log Ice Wizard
Furnace
Barbarians Valkyrie Ice Wizard
Witch
Valkyrie The Log Ice Wizard
The Log
Fireball Valkyrie Witch Ice Wizard
Ice Wizard
Fireball Valkyrie Furnace Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Barbarians Valkyrie Furnace Witch The Log Ice Wizard
Barbarians Furnace Witch Valkyrie Ice Wizard
Barbarians Witch Valkyrie Furnace Ice Wizard
Barbarians Fireball Valkyrie The Log
Fireball The Log Valkyrie Furnace Ice Wizard
Furnace Fireball Witch Ice Wizard
Barbarians Fireball Valkyrie The Log
Barbarians Witch Furnace Ice Wizard
Barbarians Valkyrie Ice Wizard
Barbarians Valkyrie Witch Ice Wizard Fireball Furnace The Log
Fireball Furnace Witch Ice Wizard
Barbarians Furnace Fireball Valkyrie Witch The Log Ice Wizard
Fireball Valkyrie Barbarians Furnace Witch The Log
Barbarians Furnace
Barbarians Fireball Furnace The Log
Barbarians Fireball Valkyrie Furnace Witch
Fireball Barbarians Valkyrie Furnace Witch The Log Ice Wizard
Valkyrie Furnace Witch The Log Barbarians Fireball Ice Wizard
Barbarians
Valkyrie Barbarians Fireball Furnace Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Furnace Witch
Fireball Valkyrie The Log
Barbarians Valkyrie Furnace Witch The Log
Valkyrie Barbarians Fireball The Log
Barbarians Valkyrie Witch
Fireball Furnace Witch Ice Wizard
Barbarians Fireball Valkyrie Furnace Witch Ice Wizard
Barbarians Valkyrie
Barbarians Fireball Valkyrie Witch The Log
Witch Barbarians
Barbarians Valkyrie Witch
Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Furnace Witch
Barbarians Witch Fireball Valkyrie Furnace The Log
Valkyrie Barbarians Fireball Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Ice Wizard
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Valkyrie Furnace The Log
Fireball Furnace Witch Ice Wizard
Furnace Witch The Log
Fireball The Log Ice Wizard
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Witch The Log
Fireball Furnace The Log
Fireball
Fireball The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Valkyrie Furnace Witch Ice Wizard
Witch
Fireball The Log Witch Ice Wizard
Fireball Witch The Log
Fireball The Log
Fireball Furnace Witch Ice Wizard
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball Witch
Fireball Witch Ice Wizard
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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