My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince X-Bow
Barbarian Barrel
Knight X-Bow
The Log
Prince X-Bow
Earthquake
X-Bow
Arrows
Royal Delivery
Knight Prince
Fireball
X-Bow
Poison
X-Bow
Lightning
Knight Prince X-Bow
Rocket
Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Fireball Freeze Prince Rocket Lightning X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Fireball Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
X-Bow Fireball Prince
Fireball
Mirror X-Bow Knight Freeze
Rocket
Mirror X-Bow
Mirror
Fireball Rocket Freeze Lightning X-Bow
Freeze
Fireball Mirror
Prince
Knight Lightning
Lightning
Mirror Prince
X-Bow
Knight Fireball Rocket Mirror

Defense Synergies 3 2

Knight
X-Bow Fireball
Fireball
Mirror X-Bow Knight Freeze
Rocket
Mirror
Fireball
Freeze
Fireball
Prince
Lightning
X-Bow
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Fireball X-Bow
Knight Prince X-Bow
Rocket Prince Knight Freeze Lightning
Prince Knight
Lightning Fireball Rocket Prince X-Bow
Fireball Freeze X-Bow
Rocket Lightning Fireball Freeze X-Bow
Rocket Lightning Fireball X-Bow
Prince X-Bow
Knight Prince
Knight Fireball Freeze X-Bow
Fireball
Prince Knight Fireball Rocket Freeze Lightning X-Bow
Fireball Rocket Freeze Prince X-Bow
Knight Prince X-Bow
Rocket Fireball Freeze Prince Lightning X-Bow
Knight Fireball Prince X-Bow
Fireball Knight Prince X-Bow
Freeze Knight Fireball
Prince
Knight Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Prince X-Bow
Fireball Knight Rocket Prince Lightning X-Bow
Knight Rocket Prince Lightning
Rocket Prince Lightning Knight Fireball X-Bow
Knight Prince
Fireball Rocket Freeze
Rocket Prince Knight Fireball Lightning
Knight Prince
Rocket Freeze Lightning Knight Fireball Prince X-Bow
Knight Prince
Rocket Lightning Fireball Prince
Rocket Prince Lightning Knight Fireball
Fireball
Knight Fireball Rocket Freeze Prince Lightning X-Bow
Fireball Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Knight Rocket Freeze X-Bow
Fireball X-Bow
Rocket Lightning Fireball X-Bow
Lightning Knight Fireball Rocket Freeze Prince
Fireball Rocket
Fireball Rocket Freeze
Fireball X-Bow Freeze Lightning
Fireball Lightning X-Bow
Rocket Lightning Fireball Prince X-Bow
Rocket Lightning Knight Fireball Prince X-Bow
Fireball Lightning Rocket
Rocket Lightning Knight Fireball
Lightning Fireball Rocket Freeze X-Bow
Lightning Fireball Prince X-Bow
Rocket Lightning X-Bow Fireball
Lightning Fireball Rocket X-Bow
Lightning Fireball Rocket Freeze
Rocket Lightning
Rocket Lightning Fireball Prince X-Bow
Rocket Lightning Fireball X-Bow
Rocket Lightning Fireball Prince X-Bow
Rocket Lightning Fireball
Rocket Prince Lightning X-Bow
Rocket Lightning Fireball X-Bow
Freeze Fireball
Fireball X-Bow Lightning
Fireball Lightning Prince X-Bow
Fireball Rocket Lightning X-Bow
Lightning Fireball X-Bow
Rocket Lightning Fireball Freeze
Lightning Fireball
Lightning Fireball Rocket X-Bow
Rocket Lightning Fireball Freeze
Prince
Rocket Fireball Lightning
Lightning Fireball Rocket Freeze Prince X-Bow
Fireball Rocket Lightning
Freeze
Fireball
Fireball Lightning Knight Rocket Prince
Fireball Lightning
Rocket Lightning Fireball
Prince
Fireball Rocket Freeze Lightning
Fireball Rocket Lightning
Lightning Fireball Rocket Freeze Prince X-Bow

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