My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Inferno Dragon
Giant Snowball
Archers Minions Hog Rider Inferno Dragon Lumberjack
Zap
Archers Minions Inferno Dragon
Barbarian Barrel
Archers Wizard Lumberjack
The Log
Archers Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Hog Rider Wizard Inferno Dragon Lumberjack
Fireball
Archers Minions Hog Rider Wizard Inferno Dragon Lumberjack
Poison
Archers Minions Wizard
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Tornado Hog Rider Inferno Dragon Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Tornado Hog Rider

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Golem Inferno Dragon Lumberjack
Minions
Hog Rider Golem Inferno Dragon Lumberjack
Hog Rider
Minions Archers Wizard Tornado Lumberjack
Wizard
Tornado Hog Rider Golem Lumberjack
Tornado
Wizard Hog Rider Golem
Golem
Archers Minions Wizard Tornado Lumberjack
Inferno Dragon
Archers Minions
Lumberjack
Archers Minions Hog Rider Wizard Golem

Defense Synergies 1 6

Archers
Minions Tornado Lumberjack
Minions
Archers Lumberjack
Hog Rider
Wizard
Tornado Lumberjack
Tornado
Wizard Archers Inferno Dragon
Golem
Inferno Dragon
Tornado
Lumberjack
Archers Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Inferno Dragon Lumberjack Minions
Tornado Lumberjack Archers Minions Inferno Dragon
Inferno Dragon Lumberjack Minions
Tornado Lumberjack
Tornado Archers Minions Lumberjack
Minions Tornado Inferno Dragon Archers Wizard
Inferno Dragon Minions Tornado Lumberjack
Tornado Archers Lumberjack
Archers Minions Wizard Tornado Lumberjack
Minions Inferno Dragon Archers Wizard Tornado
Lumberjack Minions Wizard
Wizard Minions Tornado Lumberjack
Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Wizard Minions Tornado Lumberjack
Archers Minions Wizard Tornado Lumberjack
Wizard Tornado Archers Minions Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Wizard Archers Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers
Archers Wizard Inferno Dragon Lumberjack
Lumberjack Minions
Lumberjack Tornado
Inferno Dragon Lumberjack
Wizard Archers Minions Tornado
Archers Minions Lumberjack
Inferno Dragon Lumberjack
Minions Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Lumberjack
Tornado
Wizard Lumberjack
Wizard Archers
Archers Minions Tornado Inferno Dragon Lumberjack
Minions Archers Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard
Wizard Minions Tornado
Archers Wizard Tornado
Wizard Tornado
Wizard Tornado
Minions Tornado Lumberjack
Wizard Tornado
Archers Wizard Tornado
Minions
Wizard
Wizard
Tornado
Minions
Archers Wizard
Wizard Tornado
Minions
Wizard Tornado
Tornado
Tornado Wizard
Inferno Dragon
Wizard Tornado
Wizard Tornado
Tornado
Archers Wizard Tornado
Minions Wizard
Wizard
Wizard
Archers Minions
Archers Wizard Tornado
Wizard Lumberjack
Wizard
Tornado
Minions Tornado
Tornado
Tornado

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