My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Furnace Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Bomber Goblin Gang Furnace
Zap
Bomber Goblin Gang Royal Giant Furnace
Barbarian Barrel
Bomber Knight Goblin Gang Furnace Executioner
The Log
Bomber Goblin Gang Royal Giant Furnace
Earthquake
Bomber Goblin Gang Furnace
Arrows
Bomber Goblin Gang Furnace
Royal Delivery
Bomber Knight Goblin Gang Executioner
Fireball
Bomber Goblin Gang Furnace Executioner
Poison
Bomber Goblin Gang Furnace Executioner
Lightning
Knight Furnace Executioner
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Tornado Fireball Furnace Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Tornado

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight
Knight
Goblin Gang Executioner Bomber Fireball Furnace
Goblin Gang
Knight Royal Giant
Royal Giant
Bomber Fireball Furnace Goblin Gang Tornado Executioner
Fireball
Royal Giant Tornado Knight
Furnace
Royal Giant Knight
Tornado
Fireball Executioner Royal Giant
Executioner
Knight Tornado Royal Giant

Defense Synergies 5 6

Bomber
Knight Tornado
Knight
Bomber Goblin Gang Executioner Fireball Furnace Tornado
Goblin Gang
Knight Furnace
Royal Giant
Fireball
Tornado Knight
Furnace
Knight Goblin Gang Tornado
Tornado
Fireball Executioner Bomber Knight Furnace
Executioner
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Executioner
Bomber Knight Goblin Gang Furnace Executioner
Goblin Gang Furnace Tornado Bomber Knight Executioner
Bomber Knight Goblin Gang Furnace
Bomber Fireball Tornado
Goblin Gang Fireball Tornado Bomber Furnace Executioner
Furnace Tornado Goblin Gang Fireball Executioner
Fireball
Goblin Gang Furnace Tornado
Knight Goblin Gang Tornado Bomber
Goblin Gang Executioner Bomber Knight Fireball Furnace Tornado
Executioner Goblin Gang Fireball Furnace Tornado
Furnace Bomber Knight Goblin Gang Fireball
Bomber Fireball Executioner Goblin Gang Furnace Tornado
Knight Goblin Gang Furnace
Tornado Goblin Gang Fireball Furnace
Bomber Knight Goblin Gang Fireball Furnace Tornado Executioner
Fireball Bomber Knight Goblin Gang Furnace Tornado Executioner
Furnace Tornado Executioner Bomber Knight Fireball
Tornado
Bomber Goblin Gang Knight Fireball Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Furnace
Fireball Bomber Knight Goblin Gang Executioner
Goblin Gang Knight Furnace
Goblin Gang Knight Fireball Tornado
Knight Goblin Gang Executioner
Fireball Furnace Executioner Goblin Gang Tornado
Goblin Gang Knight Fireball Furnace
Knight
Knight Fireball Tornado
Goblin Gang
Knight
Fireball Tornado
Knight Goblin Gang Fireball Executioner
Bomber Fireball Furnace Executioner
Goblin Gang Bomber Knight Fireball Furnace Tornado Executioner
Executioner Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Tornado Executioner
Fireball
Knight Fireball
Bomber Fireball Executioner Furnace
Fireball Executioner Furnace Tornado
Bomber Furnace Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Goblin Gang Fireball Tornado
Knight Fireball Tornado
Fireball Tornado Executioner
Knight Fireball Executioner
Fireball
Fireball Furnace
Bomber Fireball Furnace Executioner
Fireball Furnace Executioner
Fireball Tornado
Bomber
Bomber Fireball Executioner
Bomber Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Bomber Fireball Furnace Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Fireball Furnace Tornado Executioner
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Goblin Gang Fireball
Fireball Tornado Executioner
Fireball
Fireball Knight Goblin Gang Executioner
Bomber Fireball Executioner
Fireball Tornado
Executioner
Goblin Gang Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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