My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Goblin Hut P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Wall Breakers P.E.K.K.A Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Lava Hound
Giant Snowball
Goblins Archers Mega Minion Goblin Hut Wall Breakers Lava Hound
Zap
Goblins Archers Goblin Hut Wall Breakers Lava Hound
Barbarian Barrel
Goblins Archers Goblin Hut Wall Breakers
The Log
Goblins Archers Goblin Hut Wall Breakers
Earthquake
Archers Goblin Hut
Arrows
Goblins Archers Goblin Hut Wall Breakers Lava Hound
Royal Delivery
Goblins Archers Mega Minion Goblin Hut Wall Breakers P.E.K.K.A Lava Hound
Fireball
Archers Mega Minion Goblin Hut Wall Breakers Lava Hound
Poison
Archers Mega Minion Goblin Hut Lava Hound
Lightning
Mega Minion Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Archers Mega Minion Goblin Hut Lightning P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Archers Mega Minion

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Goblin Hut Wall Breakers P.E.K.K.A Lava Hound
Mega Minion
Lava Hound
Goblin Hut
Archers Lava Hound
Wall Breakers
Archers
Lightning
Lava Hound
P.E.K.K.A
Archers
Lava Hound
Mega Minion Lightning Archers Goblin Hut

Defense Synergies 0 6

Goblins
Archers Mega Minion
Archers
Goblins Mega Minion Goblin Hut P.E.K.K.A
Mega Minion
Goblins Archers Goblin Hut
Goblin Hut
Archers Mega Minion
Wall Breakers
Lightning
P.E.K.K.A
Archers
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Goblin Hut
P.E.K.K.A Goblins Mega Minion Goblin Hut
Goblin Hut P.E.K.K.A Goblins Archers Mega Minion Lightning
Goblin Hut P.E.K.K.A Goblins Mega Minion
Lightning P.E.K.K.A
Goblins Archers Mega Minion
Mega Minion Lightning Archers Goblin Hut
Lightning P.E.K.K.A
P.E.K.K.A Goblins Goblin Hut
Goblins Archers
Goblins Archers Mega Minion Goblin Hut
Mega Minion Archers Goblin Hut
Goblin Hut P.E.K.K.A Lightning
Goblins Mega Minion Goblin Hut P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut Lightning P.E.K.K.A
Goblins Goblin Hut P.E.K.K.A
Goblins Archers Mega Minion Goblin Hut
Archers Mega Minion Goblin Hut
P.E.K.K.A Goblin Hut
Goblins Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Goblin Hut P.E.K.K.A
Archers Mega Minion Lightning
P.E.K.K.A Goblins Goblin Hut Lightning
Lightning P.E.K.K.A
P.E.K.K.A Goblin Hut
Archers Goblin Hut
P.E.K.K.A Goblins Archers Mega Minion Goblin Hut Lightning
P.E.K.K.A
Lightning P.E.K.K.A Goblins Mega Minion Goblin Hut
P.E.K.K.A Mega Minion Goblin Hut
P.E.K.K.A Mega Minion Goblin Hut
Lightning P.E.K.K.A
Lightning P.E.K.K.A
Archers
Goblin Hut Goblins Archers Mega Minion Lightning P.E.K.K.A
Archers Mega Minion Goblin Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning Goblin Hut
Lightning
Mega Minion
Archers
Lightning
Lightning
Lightning Goblins
Lightning
Lightning Archers
Lightning Goblin Hut
Lightning
Lightning Goblin Hut
Lightning Goblin Hut
Lightning Goblin Hut
Lightning
Lightning
Lightning Archers Mega Minion
Lightning
Lightning
Lightning
Lightning
Lightning
Mega Minion
Lightning
Lightning
Lightning
Lightning Archers
Lightning Mega Minion Goblin Hut
Lightning Mega Minion
Lightning
Lightning
P.E.K.K.A
Lightning
Lightning Archers Goblin Hut
Lightning Archers Mega Minion
Lightning Mega Minion
Lightning
Lightning
Mega Minion P.E.K.K.A
Lightning
Lightning
Lightning

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