My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Skeleton Army Baby Dragon
Zap
Spear Goblins Goblin Gang Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Gang Valkyrie Skeleton Army
The Log
Spear Goblins Goblin Gang Skeleton Army
Earthquake
Spear Goblins Goblin Gang Elixir Collector Skeleton Army
Arrows
Spear Goblins Goblin Gang Skeleton Army
Royal Delivery
Spear Goblins Goblin Gang Valkyrie Skeleton Army Baby Dragon
Fireball
Goblin Gang Elixir Collector Skeleton Army Baby Dragon
Poison
Spear Goblins Goblin Gang Elixir Collector Skeleton Army
Lightning
Valkyrie Elixir Collector Baby Dragon
Rocket
Valkyrie Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Elixir Collector Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Goblin Gang Skeleton Army Valkyrie Baby Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Zap Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Goblin Gang Baby Dragon
Zap
Mirror Spear Goblins Valkyrie Baby Dragon
Goblin Gang
Spear Goblins Valkyrie Mirror Baby Dragon
Valkyrie
Spear Goblins Zap Goblin Gang Baby Dragon
Elixir Collector
Mirror
Zap Goblin Gang Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Spear Goblins Zap Goblin Gang Valkyrie

Defense Synergies 2 14

Spear Goblins
Zap Goblin Gang Valkyrie Skeleton Army Baby Dragon
Zap
Mirror Spear Goblins Goblin Gang Valkyrie Skeleton Army Baby Dragon
Goblin Gang
Spear Goblins Zap Valkyrie Mirror Skeleton Army
Valkyrie
Spear Goblins Zap Goblin Gang Mirror Baby Dragon
Elixir Collector
Mirror
Zap Skeleton Army Goblin Gang Valkyrie
Skeleton Army
Mirror Spear Goblins Zap Goblin Gang
Baby Dragon
Spear Goblins Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Valkyrie Baby Dragon
Skeleton Army Zap Goblin Gang Valkyrie
Goblin Gang Skeleton Army Valkyrie
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Zap Valkyrie Baby Dragon
Spear Goblins Zap Goblin Gang Baby Dragon
Zap Valkyrie Baby Dragon
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Valkyrie
Goblin Gang Valkyrie Skeleton Army Spear Goblins Zap Baby Dragon
Spear Goblins Zap Goblin Gang Baby Dragon
Skeleton Army Zap Goblin Gang Valkyrie
Valkyrie Skeleton Army Zap Goblin Gang Baby Dragon
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Goblin Gang Valkyrie Skeleton Army
Spear Goblins Zap Goblin Gang Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Spear Goblins
Goblin Gang Valkyrie Skeleton Army Spear Goblins Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Spear Goblins Zap
Zap Goblin Gang Valkyrie Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Zap Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap
Goblin Gang Valkyrie Skeleton Army
Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Valkyrie
Valkyrie Skeleton Army
Zap Spear Goblins Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Valkyrie
Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Zap Valkyrie Baby Dragon
Valkyrie Zap Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Zap
Zap
Zap Spear Goblins Goblin Gang Skeleton Army
Zap Baby Dragon
Goblin Gang Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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