My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Cannon Hog Rider Witch
Zap
Goblins Cannon Witch
Barbarian Barrel
Goblins Cannon Witch Electro Wizard
The Log
Goblins Cannon Mini P.E.K.K.A Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Goblins Witch
Royal Delivery
Goblins Mini P.E.K.K.A Hog Rider Witch Electro Wizard
Fireball
Cannon Hog Rider Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Cannon Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Cannon Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Electro Wizard Goblins Mini P.E.K.K.A Witch
Cannon
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Hog Rider Electro Wizard
Hog Rider
Goblins Zap Fireball Mini P.E.K.K.A Witch Electro Wizard
Witch
Zap Hog Rider
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 5 12

Goblins
Zap Cannon Electro Wizard
Zap
Cannon Fireball Mini P.E.K.K.A Electro Wizard Goblins Witch
Cannon
Zap Goblins Fireball Mini P.E.K.K.A Witch Electro Wizard
Fireball
Zap Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Cannon Fireball Witch
Hog Rider
Witch
Zap Cannon Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Goblins Cannon Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Electro Wizard
Mini P.E.K.K.A Goblins Zap Cannon Witch Electro Wizard
Cannon Mini P.E.K.K.A Witch Goblins Electro Wizard
Cannon Mini P.E.K.K.A Witch Goblins Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Goblins Zap Cannon Electro Wizard
Electro Wizard Zap Cannon Fireball Witch
Zap Cannon Fireball Electro Wizard
Cannon Mini P.E.K.K.A Witch Goblins
Goblins Cannon Mini P.E.K.K.A Electro Wizard
Goblins Witch Electro Wizard Zap Cannon Fireball
Zap Fireball Witch Electro Wizard
Cannon Mini P.E.K.K.A Zap Fireball Witch Electro Wizard
Fireball Goblins Zap Cannon Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Zap Cannon Fireball Mini P.E.K.K.A Electro Wizard
Goblins Cannon Fireball Mini P.E.K.K.A Witch Electro Wizard
Cannon Fireball Goblins Zap Witch Electro Wizard
Zap Witch Cannon Fireball Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Goblins Cannon Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A
Goblins Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Cannon Mini P.E.K.K.A Witch
Fireball Zap Witch Electro Wizard
Mini P.E.K.K.A Goblins Fireball Witch Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Goblins Fireball Mini P.E.K.K.A Witch
Witch Cannon
Mini P.E.K.K.A Witch
Zap Fireball Electro Wizard
Mini P.E.K.K.A Cannon Fireball Witch
Cannon Fireball Witch
Witch Electro Wizard Goblins Zap Fireball Mini P.E.K.K.A
Zap Cannon Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Goblins Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Zap
Zap Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard

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