My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Giant Guards
Giant Snowball
Fire Spirit Archers Skeleton Barrel Guards Lumberjack
Zap
Fire Spirit Archers Skeleton Barrel Royal Giant Guards
Barbarian Barrel
Fire Spirit Archers Skeleton Barrel Guards Lumberjack
The Log
Fire Spirit Archers Skeleton Barrel Royal Giant Guards Lumberjack
Earthquake
Archers Guards
Arrows
Fire Spirit Archers Skeleton Barrel Guards
Royal Delivery
Fire Spirit Archers Skeleton Barrel Guards Lumberjack
Fireball
Archers Skeleton Barrel Lumberjack
Poison
Archers Skeleton Barrel Guards
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Skeleton Barrel Guards Fireball Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Skeleton Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Skeleton Barrel Lumberjack
Zap
Fireball Fire Spirit Archers Skeleton Barrel Royal Giant Guards Lumberjack
Archers
Zap Skeleton Barrel Royal Giant Lumberjack
Skeleton Barrel
Royal Giant Fireball Fire Spirit Zap Archers Guards Lumberjack
Royal Giant
Fire Spirit Skeleton Barrel Fireball Zap Archers Guards Lumberjack
Fireball
Zap Skeleton Barrel Royal Giant
Guards
Zap Skeleton Barrel Royal Giant Lumberjack
Lumberjack
Fire Spirit Zap Archers Skeleton Barrel Royal Giant Guards

Defense Synergies 1 10

Fire Spirit
Zap
Zap
Fireball Fire Spirit Archers Skeleton Barrel Guards Lumberjack
Archers
Zap Guards Lumberjack
Skeleton Barrel
Zap Fireball
Royal Giant
Fireball
Zap Skeleton Barrel Lumberjack
Guards
Zap Archers Lumberjack
Lumberjack
Zap Archers Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Fireball
Lumberjack Zap
Lumberjack Fire Spirit Archers
Lumberjack Guards
Fireball Lumberjack
Fireball Fire Spirit Zap Archers Guards Lumberjack
Fire Spirit Zap Archers Fireball
Zap Skeleton Barrel Fireball
Lumberjack
Guards Fire Spirit Archers Lumberjack
Archers Guards Zap Fireball Lumberjack
Zap Archers Fireball
Lumberjack Fire Spirit Zap Fireball Guards
Fire Spirit Fireball Zap Guards Lumberjack
Lumberjack
Zap Fireball Lumberjack
Fireball Lumberjack
Fire Spirit Fireball Zap Archers Guards Lumberjack
Zap Fire Spirit Archers Fireball Guards Lumberjack
Lumberjack
Fire Spirit Archers Fireball Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Archers Fireball
Fireball Zap Archers Skeleton Barrel Lumberjack
Guards Lumberjack Zap
Guards Lumberjack Zap Fireball
Guards Lumberjack
Fire Spirit Fireball Zap Archers Skeleton Barrel
Guards Archers Fireball Lumberjack
Lumberjack
Zap Fireball
Guards
Guards Lumberjack
Zap Fireball Guards
Fireball Guards Lumberjack
Archers Fireball
Guards Zap Archers Fireball Lumberjack
Zap Archers Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Guards
Fireball Zap Skeleton Barrel
Skeleton Barrel Fireball
Skeleton Barrel Fireball Guards
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap Skeleton Barrel
Fire Spirit Archers
Fireball Fire Spirit Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fire Spirit Fireball Guards Lumberjack
Zap Skeleton Barrel Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Skeleton Barrel Fireball
Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fire Spirit Zap Archers Skeleton Barrel Fireball
Fire Spirit Zap Skeleton Barrel Fireball
Fireball
Fireball
Zap Skeleton Barrel Fireball
Zap Fire Spirit Fireball
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fire Spirit Zap Archers Fireball
Zap Skeleton Barrel Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Skeleton Barrel Fire Spirit Archers Fireball Guards
Fireball Fire Spirit Zap Archers
Fireball
Fireball Lumberjack
Zap Skeleton Barrel Fireball
Zap Fireball
Zap Fireball Guards
Zap Fireball
Zap Skeleton Barrel Fireball

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