My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Executioner P.E.K.K.A Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Dark Prince Inferno Dragon
Barbarian Barrel
Dark Prince Executioner Ice Wizard
The Log
Dark Prince
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Executioner P.E.K.K.A Ice Wizard Inferno Dragon
Fireball
Executioner Ice Wizard Inferno Dragon
Poison
Bats Executioner Ice Wizard
Lightning
Dark Prince Executioner Ice Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Dark Prince Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Executioner P.E.K.K.A Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Earthquake Ice Wizard Fireball Dark Prince Inferno Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Earthquake Ice Wizard Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince P.E.K.K.A Inferno Dragon
Earthquake
Fireball Dark Prince P.E.K.K.A
Fireball
Earthquake Dark Prince
Dark Prince
Bats Earthquake Fireball Executioner Ice Wizard
Executioner
Dark Prince P.E.K.K.A
P.E.K.K.A
Bats Earthquake Executioner Ice Wizard
Ice Wizard
Dark Prince P.E.K.K.A
Inferno Dragon
Bats

Defense Synergies 0 13

Bats
Earthquake Dark Prince P.E.K.K.A Ice Wizard Inferno Dragon
Earthquake
Bats Fireball Ice Wizard
Fireball
Earthquake Dark Prince Ice Wizard
Dark Prince
Bats Fireball Executioner Ice Wizard
Executioner
Dark Prince
P.E.K.K.A
Bats Ice Wizard
Ice Wizard
Bats Earthquake Fireball Dark Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Bats Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Executioner
P.E.K.K.A Inferno Dragon Bats Dark Prince Executioner Ice Wizard
P.E.K.K.A Bats Dark Prince Executioner Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince Ice Wizard
Earthquake Fireball Dark Prince P.E.K.K.A
Fireball Bats Earthquake Dark Prince Executioner Ice Wizard
Bats Inferno Dragon Fireball Executioner Ice Wizard
Earthquake Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Ice Wizard
Dark Prince Ice Wizard
Bats Executioner Ice Wizard Earthquake Fireball Dark Prince
Executioner Inferno Dragon Bats Fireball Ice Wizard
P.E.K.K.A Bats Earthquake Fireball Dark Prince Ice Wizard
Fireball Executioner Bats Earthquake Dark Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon
Fireball P.E.K.K.A Inferno Dragon
Bats Fireball Dark Prince Executioner P.E.K.K.A
Fireball Bats Dark Prince Executioner Ice Wizard
Earthquake Executioner Bats Fireball Dark Prince Ice Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
Dark Prince Bats Earthquake Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A
Fireball Executioner Inferno Dragon
P.E.K.K.A Bats Dark Prince
Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Dark Prince Executioner Inferno Dragon
Fireball Executioner Bats Ice Wizard
Dark Prince P.E.K.K.A Bats Fireball Ice Wizard
P.E.K.K.A Dark Prince Inferno Dragon
P.E.K.K.A Bats Fireball Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dark Prince
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Executioner
Fireball Executioner
Bats Fireball Dark Prince Executioner P.E.K.K.A Inferno Dragon
Bats Executioner Earthquake Fireball Dark Prince P.E.K.K.A Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball Executioner Ice Wizard
Earthquake Fireball
Earthquake Fireball Dark Prince
Fireball Executioner Earthquake Dark Prince
Fireball Executioner Bats Ice Wizard
Earthquake Executioner
Earthquake Fireball Executioner Ice Wizard
Fireball
Bats Fireball
Earthquake Fireball Dark Prince
Fireball Executioner
Earthquake Fireball Executioner
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Executioner
Earthquake Fireball Executioner
Earthquake Fireball
Bats
Earthquake Fireball Dark Prince Executioner
Earthquake Fireball
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball Dark Prince Executioner Ice Wizard
Inferno Dragon
Fireball Earthquake Executioner Ice Wizard
Fireball
Fireball
Bats Fireball Executioner Ice Wizard
Bats Fireball
Fireball
Earthquake Fireball
Fireball
P.E.K.K.A
Earthquake Fireball
Earthquake Bats Fireball Dark Prince
Fireball Executioner Ice Wizard
Fireball
Fireball Dark Prince Executioner
Earthquake Fireball Executioner
Fireball
Dark Prince Executioner P.E.K.K.A
Bats Fireball
Bats Fireball Executioner
Fireball Dark Prince Executioner

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