My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Balloon Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit Inferno Dragon
Giant Snowball
Bats Witch Balloon Inferno Dragon
Zap
Bats Witch Balloon Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Witch Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Witch Balloon Bandit Inferno Dragon
Fireball
Witch Balloon Bandit Inferno Dragon
Poison
Bats Witch Balloon
Lightning
Valkyrie Witch Balloon Bandit Inferno Dragon
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Valkyrie Inferno Dragon Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Mega Knight Bandit Inferno Dragon
Arrows
Balloon Bandit Mega Knight
Valkyrie
Bats Balloon Witch Bandit
Witch
Valkyrie Bandit Mega Knight
Balloon
Bats Arrows Valkyrie Bandit Mega Knight
Bandit
Bats Arrows Valkyrie Witch Balloon Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Witch Balloon Bandit

Defense Synergies 1 12

Bats
Valkyrie Bandit Inferno Dragon Mega Knight
Arrows
Mega Knight Valkyrie Bandit
Valkyrie
Bats Arrows Witch Bandit
Witch
Valkyrie Bandit Mega Knight
Balloon
Bandit
Bats Arrows Valkyrie Witch Mega Knight
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Witch Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Bats Valkyrie Witch Bandit Mega Knight
Witch Mega Knight Bats Valkyrie Bandit Inferno Dragon
Witch Inferno Dragon Bats Valkyrie Bandit Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Valkyrie Bandit Mega Knight
Bats Inferno Dragon Arrows Witch
Arrows Valkyrie Bandit Mega Knight
Witch Inferno Dragon
Valkyrie Bandit Mega Knight
Bats Valkyrie Witch Arrows Bandit Mega Knight
Arrows Inferno Dragon Bats Witch
Mega Knight Bats Valkyrie Witch Bandit
Valkyrie Mega Knight Bats Arrows Witch
Inferno Dragon Bandit Mega Knight
Bandit Inferno Dragon Mega Knight
Mega Knight Bats Arrows Valkyrie Witch
Arrows Mega Knight Bats Valkyrie Witch Bandit
Arrows Valkyrie Witch Bats Bandit Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Mega Knight Bats Arrows Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Bandit
Bandit Arrows Valkyrie Inferno Dragon Mega Knight
Bandit Mega Knight Bats Valkyrie Witch
Valkyrie Mega Knight Bats Bandit
Valkyrie Witch Bandit Inferno Dragon Mega Knight
Arrows Bats Witch
Bats Valkyrie Witch Bandit
Mega Knight Valkyrie Inferno Dragon
Mega Knight Bats Valkyrie Witch Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Witch Bandit
Valkyrie Witch Mega Knight
Witch Bats Valkyrie Inferno Dragon
Bats Arrows Valkyrie Mega Knight Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows Bandit
Bats
Arrows Valkyrie Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Witch Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Arrows Bandit Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch Inferno Dragon
Arrows Witch Bandit
Arrows Witch Bandit Mega Knight
Arrows Bandit
Bats Arrows Witch
Bats Witch
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Witch Bandit
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats Witch
Bats Witch
Witch Bandit Mega Knight

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