My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Tesla Valkyrie Wizard Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Balloon Lumberjack
Fireball
Tesla Wizard Skeleton Army Balloon Lumberjack
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Tesla Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Tesla Fireball Valkyrie Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Tesla Fireball

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Lumberjack
Tesla
Fireball
Valkyrie
Bats Balloon Lumberjack Wizard
Wizard
Valkyrie Balloon Lumberjack
Skeleton Army
Balloon
Bats Valkyrie Lumberjack Wizard
Lumberjack
Valkyrie Balloon Bats Wizard

Defense Synergies 0 14

Bats
Tesla Valkyrie Lumberjack
Tesla
Bats Fireball Valkyrie Wizard Skeleton Army
Fireball
Tesla Valkyrie Lumberjack
Valkyrie
Bats Tesla Fireball Wizard Lumberjack
Wizard
Tesla Valkyrie Skeleton Army Lumberjack
Skeleton Army
Tesla Wizard Lumberjack
Balloon
Lumberjack
Bats Fireball Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard
Skeleton Army Lumberjack Bats Tesla Valkyrie
Tesla Skeleton Army Lumberjack Bats Valkyrie
Tesla Skeleton Army Lumberjack Bats Valkyrie
Fireball Valkyrie Skeleton Army Lumberjack
Fireball Skeleton Army Bats Tesla Valkyrie Lumberjack
Bats Tesla Fireball Wizard
Tesla Fireball Valkyrie
Tesla Skeleton Army Lumberjack
Skeleton Army Tesla Valkyrie Lumberjack
Bats Valkyrie Skeleton Army Tesla Fireball Wizard Lumberjack
Tesla Bats Fireball Wizard
Tesla Skeleton Army Lumberjack Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Bats Tesla Lumberjack
Skeleton Army Tesla Lumberjack
Skeleton Army Tesla Fireball Lumberjack
Tesla Wizard Bats Fireball Valkyrie Skeleton Army Lumberjack
Tesla Fireball Bats Valkyrie Wizard Skeleton Army Lumberjack
Valkyrie Wizard Bats Tesla Fireball Lumberjack
Tesla Lumberjack
Valkyrie Wizard Skeleton Army Bats Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Tesla Fireball
Fireball Tesla Valkyrie Wizard Lumberjack
Skeleton Army Lumberjack Bats Valkyrie
Valkyrie Skeleton Army Lumberjack Bats Tesla Fireball
Tesla Valkyrie Skeleton Army Lumberjack
Fireball Wizard Bats Tesla
Skeleton Army Bats Tesla Fireball Valkyrie Lumberjack
Tesla Valkyrie Skeleton Army Lumberjack
Bats Fireball Valkyrie Skeleton Army
Tesla Skeleton Army
Bats Tesla Valkyrie Lumberjack
Skeleton Army Fireball Valkyrie
Skeleton Army Tesla Fireball Valkyrie Wizard Lumberjack
Wizard Tesla Fireball Valkyrie Skeleton Army
Tesla Skeleton Army Bats Fireball Valkyrie Lumberjack
Bats Valkyrie Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Lumberjack
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Lumberjack
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball

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