My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider Prince
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Tesla Wizard
The Log
Goblin Gang Hog Rider Prince
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard Prince
Fireball
Goblin Gang Tesla Minion Horde Hog Rider Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Tesla Wizard Prince
Rocket
Minion Horde Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Tesla Fireball Hog Rider Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Tesla Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Prince
Goblin Gang
Hog Rider Prince
Tesla
Minion Horde
Hog Rider Prince
Fireball
Arrows Hog Rider
Hog Rider
Arrows Goblin Gang Fireball Minion Horde Wizard Prince
Wizard
Hog Rider Prince
Prince
Arrows Goblin Gang Minion Horde Hog Rider Wizard

Defense Synergies 1 8

Arrows
Tesla Fireball Prince
Goblin Gang
Tesla Prince
Tesla
Goblin Gang Arrows Fireball Wizard Prince
Minion Horde
Fireball
Arrows Tesla
Hog Rider
Wizard
Tesla Prince
Prince
Arrows Goblin Gang Tesla Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Fireball Wizard
Minion Horde Goblin Gang Tesla Prince
Goblin Gang Tesla Minion Horde Prince
Tesla Minion Horde Prince Goblin Gang
Arrows Fireball Prince
Arrows Goblin Gang Fireball Tesla
Tesla Minion Horde Arrows Goblin Gang Fireball Wizard
Arrows Tesla Fireball
Tesla Minion Horde Goblin Gang Prince
Goblin Gang Tesla Minion Horde Prince
Goblin Gang Minion Horde Arrows Tesla Fireball Wizard
Arrows Tesla Minion Horde Goblin Gang Fireball Wizard
Tesla Minion Horde Prince Goblin Gang Fireball Wizard
Fireball Wizard Arrows Goblin Gang Tesla Minion Horde Prince
Goblin Gang Tesla Minion Horde Prince
Minion Horde Goblin Gang Tesla Fireball Prince
Tesla Minion Horde Wizard Arrows Goblin Gang Fireball Prince
Arrows Tesla Fireball Goblin Gang Minion Horde Wizard Prince
Arrows Wizard Tesla Fireball
Tesla Prince
Goblin Gang Wizard Arrows Tesla Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball Prince
Fireball Arrows Goblin Gang Tesla Wizard Prince
Goblin Gang Minion Horde Prince
Goblin Gang Prince Tesla Minion Horde Fireball
Goblin Gang Tesla Minion Horde Prince
Arrows Fireball Wizard Goblin Gang Tesla Minion Horde
Goblin Gang Prince Tesla Minion Horde Fireball
Tesla Minion Horde Prince
Minion Horde Fireball Prince
Goblin Gang Tesla Minion Horde
Tesla Minion Horde Prince
Arrows Fireball Prince
Prince Goblin Gang Tesla Minion Horde Fireball Wizard
Wizard Tesla Minion Horde Fireball
Goblin Gang Tesla Minion Horde Fireball Prince
Arrows Tesla Minion Horde Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Prince
Fireball Wizard Arrows Minion Horde
Arrows Fireball Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Minion Horde Fireball Prince
Arrows Minion Horde Fireball Wizard Prince
Fireball Arrows Wizard
Fireball
Arrows Minion Horde Fireball
Arrows Fireball Prince
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball Wizard
Arrows Fireball
Minion Horde
Arrows Fireball Wizard Prince
Arrows Fireball Wizard
Minion Horde Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Minion Horde Fireball
Arrows Fireball Wizard
Minion Horde
Arrows Fireball Wizard
Fireball Arrows Wizard Prince
Fireball Arrows
Arrows Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball
Minion Horde Prince
Arrows Fireball Wizard
Minion Horde Goblin Gang Fireball Prince
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Minion Horde Wizard Prince
Arrows Fireball Wizard
Arrows Fireball
Minion Horde Prince
Goblin Gang Minion Horde Fireball
Fireball
Fireball Prince

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