My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Little Prince
Zap
Goblin Gang Firecracker Skeleton Army Little Prince
Barbarian Barrel
Goblin Gang Firecracker Tesla Elite Barbarians Wizard Skeleton Army Little Prince
The Log
Goblin Gang Firecracker Elite Barbarians Skeleton Army Little Prince
Earthquake
Goblin Gang Firecracker Tesla Skeleton Army
Arrows
Goblin Gang Firecracker Skeleton Army Little Prince
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Wizard Skeleton Army P.E.K.K.A Little Prince
Fireball
Goblin Gang Firecracker Tesla Elite Barbarians Wizard Skeleton Army Little Prince
Poison
Goblin Gang Firecracker Wizard Skeleton Army Little Prince
Lightning
Tesla Elite Barbarians Wizard Little Prince
Rocket
Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Little Prince Tesla Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Skeleton Army Little Prince

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Goblin Gang Elite Barbarians P.E.K.K.A
Tesla
Elite Barbarians
Firecracker Wizard
Wizard
Elite Barbarians P.E.K.K.A
Skeleton Army
P.E.K.K.A
Goblin Gang Firecracker Wizard
Little Prince

Defense Synergies 1 12

Goblin Gang
Tesla Firecracker Skeleton Army P.E.K.K.A
Firecracker
Goblin Gang Tesla Skeleton Army P.E.K.K.A
Tesla
Goblin Gang Firecracker Wizard Skeleton Army Little Prince
Elite Barbarians
Wizard
Wizard
Tesla Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Gang Firecracker Tesla Wizard
P.E.K.K.A
Goblin Gang Firecracker Wizard
Little Prince
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Goblin Gang Firecracker Tesla
Goblin Gang Tesla Skeleton Army P.E.K.K.A Elite Barbarians
Tesla Elite Barbarians Skeleton Army P.E.K.K.A Goblin Gang Firecracker
Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Tesla
Tesla Goblin Gang Firecracker Wizard Little Prince
Tesla P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Firecracker Tesla Little Prince
Goblin Gang Skeleton Army Firecracker Tesla Wizard
Tesla Goblin Gang Firecracker Wizard
Tesla Skeleton Army P.E.K.K.A Goblin Gang Elite Barbarians Wizard
Wizard Skeleton Army Goblin Gang Firecracker Tesla P.E.K.K.A
Elite Barbarians Skeleton Army P.E.K.K.A Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla Elite Barbarians P.E.K.K.A
Tesla Wizard Goblin Gang Firecracker Elite Barbarians Skeleton Army P.E.K.K.A
Tesla Goblin Gang Firecracker Elite Barbarians Wizard Skeleton Army Little Prince
Wizard Firecracker Tesla Little Prince
P.E.K.K.A Tesla Elite Barbarians
Goblin Gang Wizard Skeleton Army Firecracker Tesla Elite Barbarians P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla Elite Barbarians P.E.K.K.A
Goblin Gang Firecracker Tesla Elite Barbarians Wizard
Goblin Gang Skeleton Army P.E.K.K.A Elite Barbarians
Goblin Gang Skeleton Army P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Goblin Gang Tesla Elite Barbarians Skeleton Army
Firecracker Wizard Goblin Gang Tesla
Goblin Gang Skeleton Army P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Skeleton Army
P.E.K.K.A Firecracker Elite Barbarians Skeleton Army
P.E.K.K.A Goblin Gang Tesla Skeleton Army
P.E.K.K.A Tesla Elite Barbarians
Skeleton Army P.E.K.K.A Elite Barbarians
Elite Barbarians Skeleton Army P.E.K.K.A Goblin Gang Tesla Wizard
Wizard Firecracker Tesla Skeleton Army
Goblin Gang Tesla Elite Barbarians Skeleton Army Firecracker P.E.K.K.A Little Prince
Firecracker Tesla Elite Barbarians Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Little Prince
Wizard
Firecracker Wizard Little Prince
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Firecracker Wizard Little Prince
Firecracker Wizard
Elite Barbarians
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Goblin Gang Skeleton Army
Firecracker Wizard
Goblin Gang Firecracker Wizard
Firecracker Wizard
Firecracker Elite Barbarians P.E.K.K.A
Goblin Gang Firecracker Elite Barbarians
Firecracker
Firecracker Little Prince

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