My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Witch Electro Dragon
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Skeleton Army Witch Electro Dragon
Fireball
Barbarians Skeleton Army Witch Electro Dragon
Poison
Barbarians Skeleton Army Witch Electro Dragon
Lightning
Mini P.E.K.K.A Witch Electro Dragon
Rocket
Barbarians Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Mini P.E.K.K.A Barbarians Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
The Log Mega Knight
Mini P.E.K.K.A
The Log Mega Knight
Skeleton Army
Witch
Mega Knight
Electro Dragon
Mega Knight
The Log
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Witch Electro Dragon The Log

Defense Synergies 2 13

Barbarians
Skeleton Army
Fireball
The Log Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Fireball Skeleton Army Witch Electro Dragon
Skeleton Army
Barbarians Mini P.E.K.K.A Electro Dragon The Log
Witch
Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Electro Dragon
Mini P.E.K.K.A Skeleton Army Witch The Log
The Log
Fireball Mini P.E.K.K.A Skeleton Army Witch Electro Dragon Mega Knight
Mega Knight
Fireball Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Electro Dragon The Log Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Witch Mega Knight Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Witch Electro Dragon Mega Knight
Barbarians Fireball Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Electro Dragon Mega Knight
Fireball Witch Electro Dragon
Barbarians Fireball Electro Dragon The Log Mega Knight
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Skeleton Army Witch Fireball Electro Dragon The Log Mega Knight
Fireball Witch Electro Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch Electro Dragon The Log
Fireball Skeleton Army Mega Knight Barbarians Mini P.E.K.K.A Witch Electro Dragon The Log
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball Mini P.E.K.K.A The Log Mega Knight
Barbarians Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Witch Electro Dragon
Fireball Mega Knight Barbarians Skeleton Army Witch Electro Dragon The Log
Witch The Log Barbarians Fireball Electro Dragon Mega Knight
Barbarians Mini P.E.K.K.A
Skeleton Army Mega Knight Barbarians Fireball Mini P.E.K.K.A Witch Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch
Fireball Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Barbarians Skeleton Army Mega Knight Mini P.E.K.K.A Witch Electro Dragon The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Fireball Witch Electro Dragon
Mini P.E.K.K.A Skeleton Army Barbarians Fireball Witch
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army
Electro Dragon Mega Knight Barbarians Fireball Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Barbarians Skeleton Army
Mega Knight Barbarians Mini P.E.K.K.A Witch Electro Dragon
Skeleton Army Mega Knight Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch
Barbarians Fireball Skeleton Army Witch Electro Dragon Mega Knight
Barbarians Skeleton Army Witch Electro Dragon Fireball Mini P.E.K.K.A The Log
Mega Knight Barbarians Fireball Mini P.E.K.K.A Witch Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball Electro Dragon The Log
Barbarians Fireball The Log
Fireball The Log Mega Knight
Fireball Witch Electro Dragon
Witch The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon
Fireball Electro Dragon The Log
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Witch Electro Dragon The Log
Fireball Electro Dragon The Log Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Dragon The Log Mega Knight
Fireball Witch Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Barbarians Fireball Electro Dragon The Log
The Log Fireball Witch Electro Dragon Mega Knight
Witch
Fireball The Log Witch Electro Dragon
Fireball Witch Electro Dragon The Log Mega Knight
Fireball The Log
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Electro Dragon The Log Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball The Log
Barbarians Fireball Skeleton Army Witch Electro Dragon
Fireball Witch Electro Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
The Log Fireball Electro Dragon
Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball Witch The Log
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch The Log Mega Knight

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