My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon
Giant Snowball
Goblin Gang Skeleton Army Balloon
Zap
Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Knight Goblin Gang Skeleton Army Ice Wizard Magic Archer
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Skeleton Army Balloon Ice Wizard Magic Archer
Fireball
Goblin Gang Skeleton Army Balloon Ice Wizard Magic Archer
Poison
Goblin Gang Skeleton Army Balloon Ice Wizard Magic Archer
Lightning
Knight Balloon Ice Wizard Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Skeleton Army Ice Wizard Fireball Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Fireball The Log Ice Wizard Magic Archer
Goblin Gang
Knight Balloon
Fireball
Knight The Log Magic Archer
Skeleton Army
Balloon
Knight Goblin Gang The Log Ice Wizard Magic Archer
The Log
Knight Fireball Balloon Magic Archer
Ice Wizard
Knight Balloon
Magic Archer
Knight Fireball Balloon The Log

Defense Synergies 4 13

Knight
Goblin Gang Ice Wizard Magic Archer Fireball Skeleton Army The Log
Goblin Gang
Knight Skeleton Army The Log Ice Wizard Magic Archer
Fireball
The Log Knight Ice Wizard
Skeleton Army
Knight Goblin Gang The Log Ice Wizard Magic Archer
Balloon
The Log
Fireball Knight Goblin Gang Skeleton Army Ice Wizard Magic Archer
Ice Wizard
Knight Goblin Gang Fireball Skeleton Army The Log
Magic Archer
Knight Goblin Gang Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Magic Archer
Skeleton Army Knight Goblin Gang The Log Ice Wizard
Goblin Gang Skeleton Army Knight Ice Wizard
Skeleton Army Knight Goblin Gang Ice Wizard
Fireball Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Ice Wizard Magic Archer
Goblin Gang Fireball Ice Wizard Magic Archer
Fireball The Log Magic Archer
Goblin Gang Skeleton Army Ice Wizard
Knight Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Ice Wizard Knight Fireball The Log Magic Archer
Goblin Gang Fireball Ice Wizard Magic Archer
Skeleton Army Knight Goblin Gang Fireball The Log Ice Wizard
Fireball Skeleton Army Goblin Gang The Log Magic Archer
Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang Fireball The Log
Knight Goblin Gang Fireball Skeleton Army
Fireball Knight Goblin Gang Skeleton Army The Log Ice Wizard Magic Archer
The Log Knight Fireball Ice Wizard Magic Archer
Goblin Gang Skeleton Army Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Fireball
Fireball Knight Goblin Gang The Log Magic Archer
Goblin Gang Skeleton Army Knight The Log
Goblin Gang Skeleton Army Knight Fireball The Log
Knight Goblin Gang Skeleton Army
Fireball Goblin Gang Ice Wizard Magic Archer
Goblin Gang Skeleton Army Knight Fireball Ice Wizard
Knight Skeleton Army
Knight Fireball Skeleton Army The Log Magic Archer
Goblin Gang Skeleton Army
Knight
Skeleton Army Fireball The Log
Skeleton Army Knight Goblin Gang Fireball
Fireball Skeleton Army Magic Archer
Goblin Gang Skeleton Army Knight Fireball The Log Magic Archer
Fireball The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight The Log
Fireball The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer
Knight Fireball The Log
Fireball The Log Magic Archer
Fireball Ice Wizard Magic Archer
The Log Magic Archer
Fireball The Log Ice Wizard Magic Archer
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Knight Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Ice Wizard Magic Archer
Fireball The Log Ice Wizard Magic Archer
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball Ice Wizard Magic Archer
Fireball
Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Goblin Gang Fireball Skeleton Army Magic Archer
Fireball Ice Wizard Magic Archer
The Log Fireball
Fireball Knight Goblin Gang Magic Archer
The Log Fireball Magic Archer
Fireball
Goblin Gang Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer

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