My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Elixir Golem Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Wizard Royal Hogs Guards Ice Wizard
The Log
Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Wizard Royal Hogs Guards Bowler P.E.K.K.A Ice Wizard
Fireball
Wizard Royal Hogs Bowler Ice Wizard
Poison
Wizard Royal Hogs Guards Ice Wizard
Lightning
Wizard Bowler Ice Wizard
Rocket
Wizard Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison Bowler P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Ice Wizard Poison Wizard Royal Hogs Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Guards Tornado Ice Wizard Poison

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado Royal Hogs P.E.K.K.A
Royal Hogs
Wizard Guards Poison Bowler
Guards
Royal Hogs
Tornado
Wizard P.E.K.K.A Poison Bowler Ice Wizard
Poison
P.E.K.K.A Royal Hogs Tornado Bowler
Bowler
Royal Hogs Tornado Poison Ice Wizard
P.E.K.K.A
Tornado Poison Wizard Ice Wizard
Ice Wizard
Tornado Bowler P.E.K.K.A

Defense Synergies 4 9

Wizard
Tornado Guards P.E.K.K.A Ice Wizard
Royal Hogs
Guards
Wizard Poison Ice Wizard
Tornado
Wizard Bowler P.E.K.K.A Ice Wizard Poison
Poison
Guards Tornado Ice Wizard
Bowler
Tornado Ice Wizard
P.E.K.K.A
Tornado Wizard Ice Wizard
Ice Wizard
Tornado Wizard Guards Poison Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
P.E.K.K.A Ice Wizard
Tornado Bowler P.E.K.K.A Ice Wizard
P.E.K.K.A Guards Bowler Ice Wizard
Tornado Poison Bowler P.E.K.K.A
Tornado Bowler Guards Ice Wizard
Tornado Wizard Poison Ice Wizard
Bowler Poison P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Guards Tornado Bowler Ice Wizard
Guards Poison Ice Wizard Wizard Tornado Bowler
Wizard Tornado Poison Ice Wizard
Bowler P.E.K.K.A Wizard Guards Ice Wizard
Wizard Bowler Guards Tornado Poison P.E.K.K.A
P.E.K.K.A
Tornado Bowler P.E.K.K.A
Wizard Tornado Poison Bowler P.E.K.K.A
Wizard Guards Tornado Bowler Ice Wizard
Wizard Tornado Poison Guards Bowler Ice Wizard
P.E.K.K.A Tornado
Wizard Bowler Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Bowler P.E.K.K.A
Poison Wizard Bowler
Guards P.E.K.K.A Bowler
Guards Bowler P.E.K.K.A Tornado
P.E.K.K.A Guards Bowler
Wizard Poison Tornado Ice Wizard
Guards P.E.K.K.A Bowler Ice Wizard
P.E.K.K.A
P.E.K.K.A Tornado Poison
P.E.K.K.A Guards
P.E.K.K.A Guards Bowler
P.E.K.K.A Guards Tornado Poison Bowler
Bowler P.E.K.K.A Wizard Guards
Wizard Bowler
Guards Tornado Poison Bowler P.E.K.K.A
Poison Bowler Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Tornado Bowler Ice Wizard
Poison
Guards Poison
Wizard Poison Bowler
Wizard Poison Tornado Ice Wizard
Wizard Tornado Poison Bowler
Poison Wizard Tornado Bowler Ice Wizard
Poison Wizard Tornado
Guards Tornado Poison Bowler
Poison Wizard Tornado Bowler
Poison Wizard Tornado
Poison Bowler
Poison
Poison
Wizard Poison Bowler
Wizard Poison Bowler
Tornado Poison
Wizard Poison Bowler
Wizard Tornado Poison Bowler
Poison Bowler
Wizard Tornado Poison
Tornado Bowler
Poison
Tornado Poison Wizard Bowler Ice Wizard
Poison Wizard Tornado Bowler Ice Wizard
Wizard Tornado Poison Bowler
Poison Tornado
Poison Wizard Tornado Ice Wizard
Wizard Guards Poison
Bowler
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison Bowler
Guards
Poison Wizard Tornado Ice Wizard
Poison Wizard Bowler
Wizard Poison Bowler
Tornado Poison
P.E.K.K.A
Guards Tornado Poison Bowler
Tornado Poison
Poison Tornado Bowler

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