My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie X-Bow Ice Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie X-Bow Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Bandit Inferno Dragon
Giant Snowball
Skeleton Army Miner Inferno Dragon
Zap
Skeleton Army X-Bow Bandit Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army X-Bow Ice Wizard Bandit
The Log
Skeleton Army X-Bow Bandit
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Valkyrie Skeleton Army Miner Ice Wizard Bandit Inferno Dragon
Fireball
Skeleton Army X-Bow Ice Wizard Bandit Inferno Dragon
Poison
Skeleton Army X-Bow Ice Wizard
Lightning
Valkyrie X-Bow Ice Wizard Bandit Inferno Dragon
Rocket
Valkyrie X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Miner Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Ice Wizard Bandit Valkyrie Inferno Dragon X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Army Miner Ice Wizard Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
X-Bow Bandit
Skeleton Army
X-Bow
X-Bow
Valkyrie Skeleton Army Ice Wizard Bandit
Miner
Bandit Inferno Dragon Mega Knight
Ice Wizard
X-Bow Bandit
Bandit
Valkyrie X-Bow Miner Ice Wizard Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Miner Bandit

Defense Synergies 0 15

Valkyrie
X-Bow Ice Wizard Bandit
Skeleton Army
X-Bow Ice Wizard Bandit Inferno Dragon
X-Bow
Valkyrie Skeleton Army Ice Wizard Bandit
Miner
Mega Knight
Ice Wizard
Valkyrie Skeleton Army X-Bow Bandit Inferno Dragon Mega Knight
Bandit
Valkyrie Skeleton Army X-Bow Ice Wizard Mega Knight
Inferno Dragon
Skeleton Army Ice Wizard Mega Knight
Mega Knight
Miner Ice Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie X-Bow
Skeleton Army Inferno Dragon Valkyrie X-Bow Ice Wizard Bandit Mega Knight
Skeleton Army Mega Knight Valkyrie Ice Wizard Bandit Inferno Dragon
Skeleton Army Inferno Dragon Valkyrie Ice Wizard Bandit Mega Knight
Valkyrie Skeleton Army X-Bow Mega Knight
Skeleton Army Valkyrie X-Bow Ice Wizard Bandit Mega Knight
Inferno Dragon X-Bow Ice Wizard
Valkyrie X-Bow Bandit Mega Knight
Inferno Dragon Skeleton Army X-Bow Ice Wizard
Skeleton Army Valkyrie Miner Ice Wizard Bandit Mega Knight
Valkyrie Skeleton Army Ice Wizard X-Bow Bandit Mega Knight
Inferno Dragon Ice Wizard
Skeleton Army Mega Knight Valkyrie X-Bow Ice Wizard Bandit
Valkyrie Skeleton Army Mega Knight X-Bow
Skeleton Army Inferno Dragon X-Bow Bandit Mega Knight
Skeleton Army X-Bow Bandit Inferno Dragon Mega Knight
Mega Knight Valkyrie Skeleton Army X-Bow
Mega Knight Valkyrie Skeleton Army X-Bow Ice Wizard Bandit
Valkyrie Ice Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Skeleton Army Mega Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight X-Bow Bandit
Bandit Valkyrie X-Bow Miner Inferno Dragon Mega Knight
Skeleton Army Bandit Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight X-Bow Bandit
Valkyrie Skeleton Army Bandit Inferno Dragon Mega Knight
Ice Wizard
Skeleton Army Valkyrie Ice Wizard Bandit
Mega Knight Valkyrie Skeleton Army Inferno Dragon
Mega Knight Valkyrie Skeleton Army X-Bow Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie X-Bow Inferno Dragon
Valkyrie Mega Knight Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow Bandit
X-Bow Miner Ice Wizard Bandit
X-Bow Miner Bandit
Valkyrie
Valkyrie Mega Knight
Ice Wizard
X-Bow Ice Wizard
Miner X-Bow Bandit
X-Bow
Miner Valkyrie X-Bow Bandit
Miner Bandit
X-Bow Bandit
X-Bow
X-Bow Bandit
X-Bow Bandit Mega Knight
X-Bow Bandit Mega Knight
Valkyrie X-Bow Miner Mega Knight
X-Bow Mega Knight
X-Bow
X-Bow
Valkyrie Ice Wizard Mega Knight
Inferno Dragon
X-Bow Miner Ice Wizard Bandit
X-Bow Miner Bandit Mega Knight
Miner X-Bow Bandit
X-Bow Ice Wizard
X-Bow Miner Bandit Mega Knight
Mega Knight
Skeleton Army X-Bow Bandit
Ice Wizard
Miner Valkyrie Mega Knight
Mega Knight
X-Bow Miner Bandit Mega Knight

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