My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Elixir Golem The Log Princess Royal Ghost Fisherman Electro Wizard Inferno Dragon Lumberjack Night Witch Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Golem Princess Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Fisherman
Giant Snowball
Bats Skeleton Army Witch Princess Fisherman Lumberjack
Zap
Bats Skeleton Army Witch Princess Fisherman
Barbarian Barrel
Skeleton Army Witch Princess Lumberjack
The Log
Skeleton Army Witch Princess Fisherman Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch Princess
Royal Delivery
Bats Skeleton Army Witch Princess Fisherman Lumberjack
Fireball
Skeleton Army Witch Princess Fisherman Lumberjack
Poison
Bats Skeleton Army Witch Princess Fisherman
Lightning
Witch Fisherman Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Princess Fisherman Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Army Princess

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Golem Fisherman Lumberjack
Skeleton Army
Witch
Golem Lumberjack
Golem
Bats Witch The Log Lumberjack
The Log
Golem Princess Fisherman Lumberjack
Princess
The Log
Fisherman
Bats The Log
Lumberjack
Bats Witch Golem The Log

Defense Synergies 0 12

Bats
The Log Fisherman Lumberjack
Skeleton Army
The Log Princess Lumberjack
Witch
The Log Fisherman Lumberjack
Golem
The Log
Bats Skeleton Army Witch Princess Fisherman Lumberjack
Princess
Skeleton Army The Log
Fisherman
Bats Witch The Log
Lumberjack
Bats Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Skeleton Army Lumberjack Bats Witch The Log Fisherman
Skeleton Army Witch Fisherman Lumberjack Bats
Skeleton Army Witch Lumberjack Bats Fisherman
Skeleton Army The Log Princess Lumberjack
Skeleton Army The Log Bats Lumberjack
Bats Witch Princess
The Log
Witch Skeleton Army Princess Fisherman Lumberjack
Skeleton Army Fisherman Lumberjack
Bats Skeleton Army Witch The Log Princess Fisherman Lumberjack
Bats Witch Princess
Skeleton Army Lumberjack Bats Witch The Log
Skeleton Army Bats Witch The Log Princess Lumberjack
Skeleton Army Lumberjack
Skeleton Army The Log Fisherman Lumberjack
Bats Skeleton Army Witch Fisherman Lumberjack
Bats Skeleton Army Witch The Log Fisherman Lumberjack
Witch The Log Bats Princess Fisherman Lumberjack
Fisherman Lumberjack
Skeleton Army Bats Witch The Log Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Fisherman
The Log Fisherman Lumberjack
Skeleton Army Lumberjack Bats Witch The Log Fisherman
Skeleton Army Lumberjack Bats The Log Fisherman
Skeleton Army Witch Fisherman Lumberjack
Bats Witch Princess
Skeleton Army Bats Witch Lumberjack
Skeleton Army Fisherman Lumberjack
Bats Skeleton Army Witch The Log
Witch Skeleton Army
Bats Witch Lumberjack
Skeleton Army The Log
Skeleton Army Witch Lumberjack
Skeleton Army Witch Princess
Skeleton Army Witch Bats The Log Fisherman Lumberjack
Bats Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Fisherman
The Log
The Log
The Log
Bats Witch Princess
Witch The Log Princess
The Log Princess
The Log Fisherman
Bats Fisherman Lumberjack
The Log Princess Fisherman
Princess
The Log Princess Fisherman
Princess Fisherman
Princess The Log Fisherman
Witch The Log Princess
The Log Princess
Bats Fisherman
The Log Princess Fisherman
Witch The Log Princess
The Log
Princess
The Log Fisherman
The Log
The Log Witch Princess
Witch Fisherman
The Log Witch Princess Fisherman
Witch The Log Princess Fisherman
The Log Fisherman
Bats Witch Princess
Bats Witch
The Log
Princess
The Log Princess
Bats Skeleton Army Witch Princess
Witch Princess
The Log
Princess Lumberjack
The Log Princess
Bats Witch The Log Princess
Bats Witch Princess
Witch The Log Princess

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