My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem The Log Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Miner
Giant Snowball
Bomber Electro Dragon Miner
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Valkyrie Electro Wizard
The Log
Bomber Royal Giant
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Electro Dragon Miner Electro Wizard
Fireball
Bomber Electro Dragon Electro Wizard
Poison
Bomber Electro Dragon Electro Wizard
Lightning
Valkyrie Electro Dragon Electro Wizard
Rocket
Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Miner Valkyrie Electro Wizard Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Miner

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Valkyrie Miner
Zap
Miner Electro Wizard Bomber Royal Giant Valkyrie Electro Dragon
Royal Giant
Bomber Miner Zap Electro Dragon Electro Wizard
Valkyrie
Bomber Zap Electro Dragon Electro Wizard
Rage
Electro Dragon Electro Wizard
Electro Dragon
Zap Royal Giant Valkyrie Rage Miner
Miner
Zap Royal Giant Bomber Electro Dragon Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie Rage Miner

Defense Synergies 1 10

Bomber
Zap Valkyrie Miner Electro Wizard
Zap
Electro Wizard Bomber Valkyrie Electro Dragon Miner
Royal Giant
Valkyrie
Bomber Zap Electro Dragon Electro Wizard
Rage
Electro Dragon
Zap Valkyrie Electro Wizard
Miner
Bomber Zap
Electro Wizard
Zap Bomber Valkyrie Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Dragon Electro Wizard
Bomber Zap Valkyrie Electro Dragon Electro Wizard
Bomber Valkyrie Electro Dragon Electro Wizard
Bomber Valkyrie Electro Dragon Electro Wizard
Bomber Valkyrie
Bomber Zap Valkyrie Electro Dragon Electro Wizard
Electro Wizard Zap Electro Dragon
Zap Valkyrie Electro Dragon Electro Wizard
Bomber Valkyrie Miner Electro Wizard
Valkyrie Electro Wizard Bomber Zap Electro Dragon
Zap Electro Dragon Electro Wizard
Bomber Zap Valkyrie Electro Dragon Electro Wizard
Bomber Valkyrie Zap Electro Dragon Electro Wizard
Electro Wizard
Zap Electro Wizard
Bomber Valkyrie Electro Dragon Electro Wizard
Bomber Zap Valkyrie Electro Dragon Electro Wizard
Zap Valkyrie Bomber Electro Dragon Electro Wizard
Electro Wizard
Bomber Valkyrie Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Bomber Zap Valkyrie Electro Dragon Miner
Zap Valkyrie Electro Dragon Electro Wizard
Valkyrie Zap Electro Wizard
Valkyrie
Zap Electro Dragon Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Zap Electro Dragon Electro Wizard Valkyrie
Valkyrie Electro Dragon
Zap Valkyrie Electro Wizard
Valkyrie
Bomber Valkyrie Electro Dragon
Electro Dragon Electro Wizard Bomber Zap Valkyrie
Valkyrie Bomber Zap Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Zap Electro Dragon Miner Electro Wizard
Electro Dragon Miner
Valkyrie
Bomber Zap Valkyrie
Zap Electro Dragon
Bomber
Zap Electro Dragon
Miner Zap Electro Dragon
Electro Dragon Electro Wizard
Miner Zap Valkyrie Electro Dragon Electro Wizard
Zap Electro Dragon
Miner
Electro Dragon
Zap
Bomber Zap Electro Dragon
Electro Dragon
Bomber
Bomber Zap Electro Dragon Electro Wizard
Bomber Zap Valkyrie Electro Dragon Miner
Zap Electro Dragon
Zap Bomber Valkyrie Electro Dragon
Miner Zap Electro Dragon Electro Wizard
Zap Electro Dragon Miner
Miner Zap
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Bomber Zap Electro Dragon Miner
Zap Electro Dragon Electro Wizard
Zap Electro Wizard Electro Dragon
Zap Electro Dragon Electro Wizard
Miner Valkyrie Electro Dragon Electro Wizard
Bomber Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Miner Electro Wizard

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