My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Rascals Goblin Cage Battle Ram Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Bandit
Giant Snowball
Skeletons Goblins Battle Ram Witch
Zap
Skeletons Goblins Battle Ram Witch Bandit
Barbarian Barrel
Skeletons Goblins Rascals Goblin Cage Battle Ram Witch Bandit
The Log
Skeletons Goblins Rascals Goblin Cage Battle Ram Witch Bandit
Earthquake
Skeletons Goblin Cage Witch
Arrows
Skeletons Goblins Rascals Witch
Royal Delivery
Skeletons Goblins Rascals Goblin Cage Battle Ram Witch Bandit
Fireball
Rascals Goblin Cage Battle Ram Witch Bandit
Poison
Rascals Goblin Cage Witch
Lightning
Goblin Cage Battle Ram Witch Bandit
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Earthquake Bandit Goblin Cage Battle Ram Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Earthquake Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Battle Ram
Rascals
Battle Ram Bandit
Earthquake
Battle Ram
Goblin Cage
Battle Ram Witch Bandit
Battle Ram
Bandit Goblins Rascals Earthquake Goblin Cage Witch
Witch
Goblin Cage Battle Ram Bandit
Bandit
Battle Ram Rascals Goblin Cage Witch

Defense Synergies 1 9

Skeletons
Goblin Cage Earthquake Witch Bandit
Goblins
Goblin Cage Bandit
Rascals
Earthquake
Skeletons Goblin Cage
Goblin Cage
Skeletons Goblins Earthquake Witch Bandit
Battle Ram
Witch
Skeletons Goblin Cage Bandit
Bandit
Skeletons Goblins Goblin Cage Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage
Skeletons Goblins Rascals Goblin Cage Witch Bandit
Goblin Cage Witch Skeletons Goblins Rascals Bandit
Goblin Cage Witch Skeletons Goblins Rascals Bandit
Earthquake Goblin Cage
Skeletons Goblins Rascals Earthquake Bandit
Rascals Goblin Cage Witch
Earthquake Rascals Goblin Cage Bandit
Witch Skeletons Goblins Rascals Goblin Cage
Skeletons Goblins Rascals Bandit
Goblins Witch Skeletons Rascals Earthquake Bandit
Rascals Witch
Goblin Cage Skeletons Rascals Earthquake Witch Bandit
Goblins Rascals Earthquake Goblin Cage Witch
Rascals Goblin Cage Bandit
Rascals Goblin Cage Bandit
Skeletons Goblins Rascals Goblin Cage Witch
Goblin Cage Goblins Rascals Witch Bandit
Earthquake Goblin Cage Witch Rascals Bandit
Goblin Cage
Rascals Goblins Earthquake Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Goblins Goblin Cage Witch Bandit
Bandit
Bandit Skeletons Goblins Rascals Goblin Cage Witch
Rascals Goblin Cage Bandit
Skeletons Rascals Goblin Cage Witch Bandit
Skeletons Rascals Witch
Rascals Skeletons Goblins Goblin Cage Witch Bandit
Rascals Goblin Cage
Goblin Cage Skeletons Goblins Witch Bandit
Witch Skeletons Goblin Cage
Rascals Goblin Cage Witch
Goblin Cage
Rascals Skeletons Goblin Cage Witch Bandit
Rascals Goblin Cage Witch
Rascals Witch Skeletons Goblins Goblin Cage
Rascals Earthquake Goblin Cage Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Bandit
Bandit
Earthquake Bandit
Earthquake Rascals
Earthquake
Witch
Earthquake Witch
Earthquake
Bandit
Goblins
Earthquake Bandit
Earthquake Bandit
Earthquake Bandit
Earthquake
Earthquake Witch Bandit
Earthquake Bandit
Earthquake
Earthquake Bandit
Earthquake Witch
Earthquake
Earthquake
Earthquake Witch
Witch
Earthquake Witch Bandit
Witch Bandit
Bandit
Witch
Witch
Earthquake Bandit
Earthquake
Earthquake Witch Bandit
Witch
Rascals
Earthquake
Rascals Witch
Witch
Witch Bandit

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