My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Ice Wizard Lumberjack Night Witch Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Flying Machine Wall Breakers Guards Witch
Zap
Mortar Flying Machine Wall Breakers Guards Witch
Barbarian Barrel
Mortar Wall Breakers Guards Witch Ice Wizard
The Log
Wall Breakers Guards Witch
Earthquake
Mortar Guards Witch
Arrows
Flying Machine Wall Breakers Guards Witch
Royal Delivery
Flying Machine Wall Breakers Guards Witch Ice Wizard
Fireball
Mortar Flying Machine Wall Breakers Witch Ice Wizard
Poison
Mortar Flying Machine Guards Witch Ice Wizard
Lightning
Mortar Witch Ice Wizard
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Guards Ice Wizard Mortar Flying Machine Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Guards Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine
Flying Machine
Mortar Mirror
Mirror
Flying Machine Wall Breakers Freeze
Wall Breakers
Mirror
Guards
Freeze
Mirror
Witch
Ice Wizard

Defense Synergies 0 11

Mortar
Flying Machine Mirror Guards Ice Wizard
Flying Machine
Mortar Mirror Guards Ice Wizard
Mirror
Mortar Flying Machine Ice Wizard
Wall Breakers
Guards
Mortar Flying Machine Witch Ice Wizard
Freeze
Witch
Guards Ice Wizard
Ice Wizard
Mortar Flying Machine Mirror Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine
Mortar Flying Machine Witch Ice Wizard
Mortar Witch Freeze Ice Wizard
Witch Mortar Guards Ice Wizard
Freeze Flying Machine Guards Ice Wizard
Mortar Flying Machine Freeze Witch Ice Wizard
Flying Machine
Witch Mortar Ice Wizard
Guards Ice Wizard
Guards Witch Ice Wizard Flying Machine Freeze
Flying Machine Witch Ice Wizard
Mortar Flying Machine Guards Freeze Witch Ice Wizard
Mortar Guards Freeze Witch
Mortar
Mortar Freeze
Mortar Witch
Mortar Flying Machine Guards Witch Ice Wizard
Mortar Freeze Witch Flying Machine Guards Ice Wizard
Mortar
Flying Machine Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Mortar Flying Machine
Guards Witch
Guards
Guards Witch
Flying Machine Freeze Witch Ice Wizard
Guards Flying Machine Witch Ice Wizard
Freeze Mortar Flying Machine Witch
Witch Guards
Flying Machine Guards Witch
Guards
Guards Witch
Flying Machine Witch
Guards Witch Mortar Flying Machine Freeze
Flying Machine Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Guards Freeze
Mortar Flying Machine Ice Wizard
Flying Machine
Flying Machine Guards Freeze
Mortar
Flying Machine Freeze Witch Ice Wizard
Mortar Flying Machine Witch
Flying Machine Freeze Ice Wizard
Mortar Flying Machine
Guards
Mortar Flying Machine
Flying Machine
Flying Machine Mortar
Mortar Flying Machine Freeze
Mortar Flying Machine
Mortar Flying Machine Witch
Mortar Flying Machine
Mortar Freeze
Mortar Flying Machine
Mortar Flying Machine Witch
Mortar Flying Machine
Freeze Mortar Witch Ice Wizard
Witch
Mortar Flying Machine Witch Ice Wizard
Mortar Flying Machine Witch
Mortar
Flying Machine Witch Ice Wizard
Flying Machine Guards Freeze Witch
Mortar
Freeze
Flying Machine Guards Freeze Witch
Flying Machine Witch Ice Wizard
Freeze
Flying Machine
Mortar Flying Machine
Flying Machine
Flying Machine Guards Freeze Witch
Flying Machine Witch
Mortar Flying Machine Freeze Witch

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