My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem Royal Ghost Electro Wizard Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Guards Night Witch
Giant Snowball
Bats Goblin Gang Royal Hogs Guards Night Witch
Zap
Bats Goblin Gang Royal Hogs Guards Night Witch
Barbarian Barrel
Goblin Gang Rascals Royal Hogs Guards Executioner Night Witch
The Log
Goblin Gang Rascals Royal Hogs Guards
Earthquake
Goblin Gang Royal Hogs Guards
Arrows
Bats Goblin Gang Rascals Royal Hogs Guards Night Witch
Royal Delivery
Bats Goblin Gang Rascals Royal Hogs Guards Executioner Night Witch
Fireball
Goblin Gang Rascals Royal Hogs Executioner Night Witch
Poison
Bats Goblin Gang Rascals Royal Hogs Guards Executioner Night Witch
Lightning
Executioner Night Witch
Rocket
Rascals Royal Hogs Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Executioner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Guards Night Witch Rascals Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Royal Hogs
Arrows
Royal Hogs Night Witch
Goblin Gang
Royal Hogs
Rascals
Bats
Royal Hogs
Arrows Bats Goblin Gang Guards Executioner
Guards
Royal Hogs
Executioner
Royal Hogs
Night Witch
Arrows

Defense Synergies 0 4

Bats
Rascals
Arrows
Goblin Gang
Rascals Guards
Rascals
Bats Goblin Gang
Royal Hogs
Guards
Goblin Gang Executioner
Executioner
Guards
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Bats Goblin Gang Rascals Executioner Night Witch
Goblin Gang Bats Rascals Executioner Night Witch
Night Witch Bats Goblin Gang Rascals Guards
Arrows
Arrows Goblin Gang Bats Rascals Guards Executioner Night Witch
Bats Arrows Goblin Gang Rascals Executioner Night Witch
Arrows Rascals
Goblin Gang Rascals Night Witch
Goblin Gang Guards Rascals Night Witch
Bats Goblin Gang Guards Executioner Arrows Rascals Night Witch
Arrows Executioner Bats Goblin Gang Rascals Night Witch
Night Witch Bats Goblin Gang Rascals Guards
Executioner Bats Arrows Goblin Gang Rascals Guards Night Witch
Goblin Gang Rascals
Goblin Gang Rascals
Bats Arrows Goblin Gang Rascals Executioner Night Witch
Arrows Bats Goblin Gang Rascals Guards Executioner Night Witch
Arrows Executioner Bats Rascals Guards
Goblin Gang Rascals Bats Arrows Guards Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Guards
Arrows Goblin Gang Executioner
Goblin Gang Guards Bats Rascals
Goblin Gang Guards Bats Rascals Night Witch
Goblin Gang Rascals Guards Executioner Night Witch
Arrows Executioner Bats Goblin Gang Rascals
Goblin Gang Rascals Guards Bats Night Witch
Rascals
Bats
Goblin Gang Guards
Bats Rascals Guards
Arrows Guards
Rascals Goblin Gang Guards Executioner Night Witch
Rascals Executioner
Goblin Gang Rascals Guards Bats Executioner Night Witch
Bats Arrows Executioner Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Guards
Arrows Executioner
Arrows
Arrows Rascals Guards
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats Goblin Gang Guards Night Witch
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats Night Witch
Arrows Executioner
Arrows
Night Witch
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Executioner Night Witch
Bats Guards
Night Witch
Arrows Night Witch
Arrows
Arrows
Bats Goblin Gang Guards Night Witch
Arrows Executioner
Arrows
Goblin Gang Rascals Executioner
Arrows Executioner
Arrows
Executioner
Bats Goblin Gang Rascals Guards
Bats Executioner
Executioner

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