My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Baby Dragon Witch Bandit Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit Sparky
Giant Snowball
Bats Musketeer Skeleton Army Baby Dragon Witch
Zap
Bats Skeleton Army Witch Bandit Sparky
Barbarian Barrel
Musketeer Skeleton Army Witch Bandit Sparky
The Log
Musketeer Skeleton Army Witch Bandit Sparky
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Musketeer Skeleton Army Baby Dragon Witch Bandit Sparky
Fireball
Musketeer Skeleton Army Baby Dragon Witch Bandit Sparky
Poison
Bats Musketeer Skeleton Army Witch Sparky
Lightning
Musketeer Baby Dragon Witch Bandit Sparky
Rocket
Musketeer Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Bandit Musketeer Baby Dragon Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Army Bandit

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Baby Dragon Bandit Sparky
Musketeer
Mirror Baby Dragon Bandit
Mirror
Musketeer Skeleton Army Sparky
Skeleton Army
Mirror Sparky
Baby Dragon
Bats Musketeer Witch Bandit Sparky
Witch
Baby Dragon Bandit
Bandit
Bats Musketeer Baby Dragon Witch
Sparky
Bats Mirror Skeleton Army Baby Dragon

Defense Synergies 1 14

Bats
Musketeer Baby Dragon Bandit Sparky
Musketeer
Bats Mirror Skeleton Army Baby Dragon Bandit
Mirror
Skeleton Army Musketeer Sparky
Skeleton Army
Mirror Musketeer Bandit Sparky
Baby Dragon
Bats Musketeer Witch Bandit
Witch
Baby Dragon Bandit
Bandit
Bats Musketeer Skeleton Army Baby Dragon Witch
Sparky
Bats Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon Sparky
Skeleton Army Sparky Bats Musketeer Witch Bandit
Skeleton Army Witch Sparky Bats Musketeer Bandit
Skeleton Army Witch Sparky Bats Musketeer Bandit
Skeleton Army Sparky
Skeleton Army Bats Musketeer Baby Dragon Bandit
Bats Musketeer Baby Dragon Witch
Musketeer Baby Dragon Bandit Sparky
Witch Sparky Musketeer Skeleton Army
Skeleton Army Musketeer Bandit Sparky
Bats Skeleton Army Witch Musketeer Baby Dragon Bandit
Musketeer Bats Baby Dragon Witch
Skeleton Army Sparky Bats Musketeer Witch Bandit
Skeleton Army Sparky Bats Baby Dragon Witch
Skeleton Army Sparky Bandit
Skeleton Army Bandit Sparky
Sparky Bats Musketeer Skeleton Army Witch
Bats Musketeer Skeleton Army Baby Dragon Witch Bandit
Baby Dragon Witch Bats Musketeer Bandit
Sparky Musketeer
Skeleton Army Bats Musketeer Baby Dragon Witch Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bandit Sparky
Bandit Musketeer Baby Dragon
Skeleton Army Bandit Bats Musketeer Witch Sparky
Skeleton Army Bats Musketeer Bandit Sparky
Musketeer Skeleton Army Witch Bandit Sparky
Bats Musketeer Baby Dragon Witch
Skeleton Army Sparky Bats Musketeer Witch Bandit
Skeleton Army Sparky
Bats Skeleton Army Baby Dragon Witch Bandit Sparky
Witch Musketeer Skeleton Army Sparky
Bats Musketeer Witch Sparky
Skeleton Army
Skeleton Army Witch Bandit Sparky
Musketeer Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Bats Musketeer Baby Dragon
Bats Musketeer Baby Dragon Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Bandit Sparky
Musketeer Baby Dragon Bandit
Baby Dragon Bandit Sparky
Musketeer Sparky
Baby Dragon Sparky
Bats Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Sparky
Baby Dragon
Bandit
Bats Musketeer Sparky
Musketeer Bandit Sparky
Musketeer Baby Dragon
Musketeer Baby Dragon Bandit Sparky
Musketeer Baby Dragon Bandit
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon Witch Bandit Sparky
Musketeer Baby Dragon Bandit Sparky
Sparky
Bats Sparky
Musketeer Baby Dragon Bandit Sparky
Baby Dragon Witch
Musketeer Baby Dragon Sparky
Musketeer Sparky
Musketeer Baby Dragon
Baby Dragon Witch Sparky
Witch
Musketeer Baby Dragon Witch Bandit Sparky
Musketeer Baby Dragon Witch Bandit Sparky
Musketeer Baby Dragon Bandit Sparky
Bats Musketeer Baby Dragon Witch Sparky
Bats Musketeer Witch
Sparky
Musketeer Bandit Sparky
Sparky
Sparky
Sparky
Bats Musketeer Skeleton Army Witch Bandit
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Sparky
Musketeer Baby Dragon
Sparky
Musketeer Sparky
Bats Musketeer Baby Dragon Witch Sparky
Bats Musketeer Witch
Musketeer Baby Dragon Witch Bandit Sparky

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