My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Hog Rider Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Wall Breakers Graveyard
Giant Snowball
Goblins Battle Ram Hog Rider Wall Breakers Graveyard
Zap
Goblins Battle Ram Wall Breakers Graveyard
Barbarian Barrel
Goblins Battle Ram Wall Breakers Magic Archer Graveyard
The Log
Goblins Battle Ram Hog Rider Wall Breakers Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Goblins Wall Breakers Graveyard
Royal Delivery
Goblins Battle Ram Hog Rider Wall Breakers Magic Archer Graveyard
Fireball
Battle Ram Hog Rider Wall Breakers Magic Archer
Poison
Magic Archer Graveyard
Lightning
Battle Ram Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Wall Breakers Battle Ram Hog Rider Poison Magic Archer Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Wall Breakers Battle Ram

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Battle Ram
Zap
Battle Ram Hog Rider Graveyard Goblins Wall Breakers Poison Magic Archer
Battle Ram
Zap Poison Magic Archer Goblins Wall Breakers Graveyard
Hog Rider
Goblins Zap Poison Magic Archer Graveyard
Wall Breakers
Zap Battle Ram
Poison
Battle Ram Graveyard Zap Hog Rider
Magic Archer
Battle Ram Zap Hog Rider
Graveyard
Zap Poison Battle Ram Hog Rider

Defense Synergies 0 5

Goblins
Zap Poison Magic Archer
Zap
Goblins Poison Magic Archer
Battle Ram
Hog Rider
Wall Breakers
Poison
Goblins Zap
Magic Archer
Goblins Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Goblins Zap
Goblins
Goblins
Poison
Goblins Zap Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Goblins
Goblins
Goblins Poison Zap Magic Archer
Zap Poison Magic Archer
Zap
Goblins Zap Poison Magic Archer
Zap
Goblins Poison
Goblins Zap Magic Archer
Zap Poison Magic Archer
Goblins Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap
Poison Zap Magic Archer
Goblins Zap
Zap
Poison Zap Magic Archer
Goblins
Zap Goblins Poison Magic Archer
Zap Poison
Magic Archer
Goblins Zap Poison Magic Archer
Poison Zap Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Goblins Poison
Poison Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Zap Poison Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Zap Magic Archer
Zap Poison
Poison Zap Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Zap Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison
Zap Poison Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer

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